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Upstream has released updates that appear to apply compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing. Bukkit Changes: d2834556 SPIGOT-4219: Event for PigZombies angering. CraftBukkit Changes:a9c796f1
SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations195f071e
SPIGOT-4219: Event for PigZombies angering.5e3082c7
SPIGOT-4230: Improve legacy block types
29 lines
No EOL
1.3 KiB
Diff
29 lines
No EOL
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 16:06:44 -0500
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Subject: [PATCH] Enforce Sync Chunk Unloads
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Unloading Chunks async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 84fcebd710..9cd991c3e7 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -0,0 +0,0 @@ public class CraftWorld implements World {
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}
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private boolean unloadChunk0(int x, int z, boolean save) {
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+ Boolean result = MCUtil.ensureMain("Unload Chunk", () -> { // Paper - Ensure never async
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net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkIfLoaded(x, z);
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if (chunk == null) {
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return true;
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@@ -0,0 +0,0 @@ public class CraftWorld implements World {
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// If chunk had previously been queued to save, must do save to avoid loss of that data
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return world.getChunkProviderServer().unloadChunk(chunk, chunk.mustSave || save);
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+ }); return result != null ? result : false; // Paper - Ensure never async
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}
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public boolean regenerateChunk(int x, int z) {
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--
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