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28b4027d45
Due to the weakly consistent of ConcurrentLinkedQueue iterator, at some points, packet will be resent twice times or more, causing some weird behaviors (e.g. kicked for illegal movement since the same ClientboundPlayerPositionPacket was sent two times). This changes for the patch add a flag for marking if the packet was consumed to prevent such issue and ensure consistently of the packet queue.
150 lines
7.5 KiB
Diff
150 lines
7.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 4 Apr 2020 15:27:44 -0700
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Subject: [PATCH] Allow controlled flushing for network manager
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Only make one flush call when emptying the packet queue too
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This patch will be used to optimise out flush calls in later
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patches.
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index ea6c1439e92c24194cde4dcf6388363a8cc5d649..40a0f68c42000757ba8b0e8bdbd4cd34cce89cfe 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -122,6 +122,39 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public ConnectionProtocol protocol;
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// Paper end
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+ // Paper start - allow controlled flushing
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+ volatile boolean canFlush = true;
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+ private final java.util.concurrent.atomic.AtomicInteger packetWrites = new java.util.concurrent.atomic.AtomicInteger();
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+ private int flushPacketsStart;
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+ private final Object flushLock = new Object();
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+
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+ public void disableAutomaticFlush() {
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+ synchronized (this.flushLock) {
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+ this.flushPacketsStart = this.packetWrites.get(); // must be volatile and before canFlush = false
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+ this.canFlush = false;
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+ }
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+ }
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+
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+ public void enableAutomaticFlush() {
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+ synchronized (this.flushLock) {
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+ this.canFlush = true;
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+ if (this.packetWrites.get() != this.flushPacketsStart) { // must be after canFlush = true
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+ this.flush(); // only make the flush call if we need to
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+ }
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+ }
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+ }
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+
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+ private final void flush() {
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+ if (this.channel.eventLoop().inEventLoop()) {
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+ this.channel.flush();
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+ } else {
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+ this.channel.eventLoop().execute(() -> {
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+ this.channel.flush();
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+ });
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+ }
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+ }
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+ // Paper end - allow controlled flushing
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+
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public Connection(PacketFlow side) {
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this.receiving = side;
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}
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@@ -287,7 +320,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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io.papermc.paper.util.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
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(packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
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))) {
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- this.sendPacket(packet, callbacks);
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+ this.sendPacket(packet, callbacks, null); // Paper
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return;
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}
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// write the packets to the queue, then flush - antixray hooks there already
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@@ -311,6 +344,14 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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private void sendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks) {
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+ // Paper start - add flush parameter
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+ this.sendPacket(packet, callbacks, Boolean.TRUE);
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+ }
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+ private void sendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, Boolean flushConditional) {
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+ this.packetWrites.getAndIncrement(); // must be befeore using canFlush
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+ boolean effectiveFlush = flushConditional == null ? this.canFlush : flushConditional.booleanValue();
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+ final boolean flush = effectiveFlush || packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket || packet instanceof ClientboundDisconnectPacket; // no delay for certain packets
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+ // Paper end - add flush parameter
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ConnectionProtocol enumprotocol = ConnectionProtocol.getProtocolForPacket(packet);
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ConnectionProtocol enumprotocol1 = this.getCurrentProtocol();
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@@ -321,16 +362,21 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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if (this.channel.eventLoop().inEventLoop()) {
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- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1);
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+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
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} else {
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this.channel.eventLoop().execute(() -> {
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- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1);
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+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
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});
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}
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}
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private void doSendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, ConnectionProtocol packetState, ConnectionProtocol currentState) {
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+ // Paper start - add flush parameter
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+ this.doSendPacket(packet, callbacks, packetState, currentState, true);
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+ }
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+ private void doSendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, ConnectionProtocol packetState, ConnectionProtocol currentState, boolean flush) {
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+ // Paper end - add flush parameter
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if (packetState != currentState) {
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this.setProtocol(packetState);
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}
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@@ -344,7 +390,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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try {
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// Paper end
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- ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
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+ ChannelFuture channelfuture = flush ? this.channel.writeAndFlush(packet) : this.channel.write(packet); // Paper - add flush parameter
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if (callbacks != null) {
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channelfuture.addListener((future) -> {
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@@ -400,6 +446,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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private boolean processQueue() {
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try { // Paper - add pending task queue
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if (this.queue.isEmpty()) return true;
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+ // Paper start - make only one flush call per sendPacketQueue() call
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+ final boolean needsFlush = this.canFlush;
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+ boolean hasWrotePacket = false;
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+ // Paper end - make only one flush call per sendPacketQueue() call
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// If we are on main, we are safe here in that nothing else should be processing queue off main anymore
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// But if we are not on main due to login/status, the parent is synchronized on packetQueue
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java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
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@@ -407,7 +457,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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PacketHolder queued = iterator.next(); // poll -> peek
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// Fix NPE (Spigot bug caused by handleDisconnection())
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- if (queued == null) {
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+ if (false && queued == null) { // Paper - diff on change, this logic is redundant: iterator guarantees ret of an element - on change, hook the flush logic here
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return true;
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}
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@@ -419,11 +469,17 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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Packet<?> packet = queued.packet;
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if (!packet.isReady()) {
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+ // Paper start - make only one flush call per sendPacketQueue() call
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+ if (hasWrotePacket && (needsFlush || this.canFlush)) {
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+ this.flush();
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+ }
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+ // Paper end - make only one flush call per sendPacketQueue() call
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return false;
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} else {
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iterator.remove();
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if (queued.tryMarkConsumed()) { // Paper - try to mark isConsumed flag for de-duplicating packet
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- this.sendPacket(packet, queued.listener);
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+ this.sendPacket(packet, queued.listener, (!iterator.hasNext() && (needsFlush || this.canFlush)) ? Boolean.TRUE : Boolean.FALSE); // Paper - make only one flush call per sendPacketQueue() call
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+ hasWrotePacket = true; // Paper - make only one flush call per sendPacketQueue() call
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}
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}
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}
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