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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
21 lines
1.6 KiB
Diff
21 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 30 May 2024 18:46:15 +0100
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Subject: [PATCH] Fix sending disconnect packet in phases where it doesn't
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exist
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 4b9da6e2140b14f1e56056f5e9e94b2169d85501..55848fa832d0f4d2d03f99df51e10c5fdfcd2ded 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -218,7 +218,8 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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if (player != null) player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.ERRONEOUS_STATE; // Paper - Add API for quit reason
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if (flag) {
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Connection.LOGGER.debug("Failed to sent packet", throwable);
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- if (this.getSending() == PacketFlow.CLIENTBOUND) {
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+ boolean doesDisconnectExist = this.packetListener.protocol() != ConnectionProtocol.STATUS && this.packetListener.protocol() != ConnectionProtocol.HANDSHAKING; // Paper
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+ if (this.getSending() == PacketFlow.CLIENTBOUND && doesDisconnectExist) { // Paper
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Packet<?> packet = this.sendLoginDisconnect ? new ClientboundLoginDisconnectPacket(ichatmutablecomponent) : new ClientboundDisconnectPacket(ichatmutablecomponent);
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this.send((Packet) packet, PacketSendListener.thenRun(() -> {
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