PaperMC/patches/api/0394-fix-Instruments.patch
2024-01-14 13:47:09 +01:00

115 lines
4.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 9 Dec 2022 01:34:03 -0800
Subject: [PATCH] fix Instruments
Add missing instrument enums
fix some wrong javadocs
diff --git a/src/main/java/org/bukkit/Instrument.java b/src/main/java/org/bukkit/Instrument.java
index 032d7b812ddc0a85e316882c8f7de0c5a0a4fd30..8df26e0d7bea77bb257cddbc2ab9e969fa160681 100644
--- a/src/main/java/org/bukkit/Instrument.java
+++ b/src/main/java/org/bukkit/Instrument.java
@@ -7,7 +7,7 @@ import org.jetbrains.annotations.Nullable;
public enum Instrument {
/**
- * Piano is the standard instrument for a note block.
+ * Piano (Harp) is the standard instrument for a note block.
*/
PIANO(0x0, Sound.BLOCK_NOTE_BLOCK_HARP),
/**
@@ -21,7 +21,7 @@ public enum Instrument {
*/
SNARE_DRUM(0x2, Sound.BLOCK_NOTE_BLOCK_SNARE),
/**
- * Sticks are normally played when a note block is on top of a glass
+ * Sticks (Hat) are normally played when a note block is on top of a glass
* block.
*/
STICKS(0x3, Sound.BLOCK_NOTE_BLOCK_HAT),
@@ -78,39 +78,37 @@ public enum Instrument {
/**
* Zombie is normally played when a Zombie Head is on top of the note block.
*/
- ZOMBIE(Sound.BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE),
+ ZOMBIE(0x10, Sound.BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE), // Paper
/**
* Skeleton is normally played when a Skeleton Head is on top of the note block.
*/
- SKELETON(Sound.BLOCK_NOTE_BLOCK_IMITATE_SKELETON),
+ SKELETON(0x11, Sound.BLOCK_NOTE_BLOCK_IMITATE_SKELETON), // Paper
/**
* Creeper is normally played when a Creeper Head is on top of the note block.
*/
- CREEPER(Sound.BLOCK_NOTE_BLOCK_IMITATE_CREEPER),
+ CREEPER(0x12, Sound.BLOCK_NOTE_BLOCK_IMITATE_CREEPER), // Paper
/**
* Dragon is normally played when a Dragon Head is on top of the note block.
*/
- DRAGON(Sound.BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON),
+ DRAGON(0x13, Sound.BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON), // Paper
/**
* Wither Skeleton is normally played when a Wither Skeleton Head is on top of the note block.
*/
- WITHER_SKELETON(Sound.BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON),
+ WITHER_SKELETON(0x14, Sound.BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON), // Paper
/**
* Piglin is normally played when a Piglin Head is on top of the note block.
*/
- PIGLIN(Sound.BLOCK_NOTE_BLOCK_IMITATE_PIGLIN),
+ PIGLIN(0x15, Sound.BLOCK_NOTE_BLOCK_IMITATE_PIGLIN), // Paper
/**
* Custom Sound is normally played when a Player Head with the required data is on top of the note block.
*/
- CUSTOM_HEAD(null);
+ CUSTOM_HEAD(0x16, null); // Paper
private final byte type;
private final Sound sound;
private static final Map<Byte, Instrument> BY_DATA = Maps.newHashMap();
- private Instrument(final Sound sound) {
- this(-1, sound);
- }
+ // Paper - remove ctor (the server still uses the byte magic value)
private Instrument(final int type, final Sound sound) {
this.type = (byte) type;
@@ -130,9 +128,8 @@ public enum Instrument {
/**
* @return The type ID of this instrument.
- * @deprecated Magic value
*/
- @Deprecated
+ @org.jetbrains.annotations.ApiStatus.Internal // Paper
public byte getType() {
return this.type;
}
@@ -142,9 +139,8 @@ public enum Instrument {
*
* @param type The type ID
* @return The instrument
- * @deprecated Magic value
*/
- @Deprecated
+ @org.jetbrains.annotations.ApiStatus.Internal // Paper
@Nullable
public static Instrument getByType(final byte type) {
return BY_DATA.get(type);
diff --git a/src/test/java/org/bukkit/InstrumentTest.java b/src/test/java/org/bukkit/InstrumentTest.java
index 8c1d88885de7d56c1b7c78d2e6e059b0648c982a..b177a47a5bda05bfe3598ec5e6771b92a73f0edf 100644
--- a/src/test/java/org/bukkit/InstrumentTest.java
+++ b/src/test/java/org/bukkit/InstrumentTest.java
@@ -8,9 +8,7 @@ public class InstrumentTest {
@Test
public void getByType() {
for (Instrument instrument : Instrument.values()) {
- if (instrument.getType() < 0) {
- continue;
- }
+ // Paper - byte magic values are still used
assertThat(Instrument.getByType(instrument.getType()), is(instrument));
}