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41 lines
2.2 KiB
Diff
41 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 22 Feb 2022 14:21:35 -0800
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Subject: [PATCH] Put world into worldlist before initing the world
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Some parts of legacy conversion will need the overworld
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to get the legacy structure data storage
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index b029b04d53b1a9253942de0b2252707f779dde4e..b79486847e1568a65673ef944a1eeabfa3bdd1a1 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -600,9 +600,10 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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worlddata.setModdedInfo(this.getServerModName(), this.getModdedStatus().shouldReportAsModified());
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+ this.addLevel(world); // Paper - move up
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this.initWorld(world, worlddata, worldData, worldoptions);
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- this.addLevel(world);
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+ // Paper - move up
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this.getPlayerList().addWorldborderListener(world);
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if (worlddata.getCustomBossEvents() != null) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 462b1732205d4d36ff5f6d8f2ce56fe851080bf0..5b3c274d055c6a123078fe8e819eabb2e1b2c33b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1265,10 +1265,11 @@ public final class CraftServer implements Server {
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return null;
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}
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+ this.console.addLevel(internal); // Paper - move up
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this.console.initWorld(internal, worlddata, worlddata, worlddata.worldGenOptions());
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internal.setSpawnSettings(true, true);
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- this.console.addLevel(internal);
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+ // Paper - move up
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this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
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//internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API // Paper - rewrite chunk system
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