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e4ef645032
Unloading Chunks async is extremely dangerous. This will force it to main the same way we handle async chunk loads.
44 lines
1.2 KiB
Diff
44 lines
1.2 KiB
Diff
From 20f93fadc1651fc03cbd926370d79d191a3fe1f1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:23:03 -0500
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Subject: [PATCH] Provide E/TE/Chunk count stat methods
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Provides counts without the ineffeciency of using .getEntities().size()
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which creates copy of the collections.
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 56f50296..2b6136fd 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -24,6 +24,28 @@ import org.bukkit.util.Vector;
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*/
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public interface World extends PluginMessageRecipient, Metadatable {
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+ // Paper start
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+ /**
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+ * @return The amount of Entities in this world
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+ */
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+ int getEntityCount();
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+
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+ /**
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+ * @return The amount of Tile Entities in this world
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+ */
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+ int getTileEntityCount();
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+
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+ /**
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+ * @return The amount of Tickable Tile Entities in this world
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+ */
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+ int getTickableTileEntityCount();
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+
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+ /**
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+ * @return The amount of Chunks in this world
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+ */
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+ int getChunkCount();
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+ // Paper end
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+
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/**
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* Gets the {@link Block} at the given coordinates
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*
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--
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2.11.0
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