PaperMC/Spigot-Server-Patches/0347-Fix-sounds-when-item-frames-are-modified-MC-123450.patch
Aikar e4633ca277
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f4a9ed36 SPIGOT-6273: Expose ItemFrame ItemDropChance through API

CraftBukkit Changes:
72c5e7477 SPIGOT-6273: Expose ItemFrame ItemDropChance through API
2020-12-27 17:07:01 -05:00

33 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sat, 27 Apr 2019 20:00:43 +0100
Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
This also fixes the adding sound playing when the item frame direction is changed.
diff --git a/src/main/java/net/minecraft/server/EntityItemFrame.java b/src/main/java/net/minecraft/server/EntityItemFrame.java
index d243cc10da6c6d1a66587aa1c21743d00f058f84..661db537f6ac2b5a80e2e40a25966a2e3039199d 100644
--- a/src/main/java/net/minecraft/server/EntityItemFrame.java
+++ b/src/main/java/net/minecraft/server/EntityItemFrame.java
@@ -247,7 +247,7 @@ public class EntityItemFrame extends EntityHanging {
}
this.getDataWatcher().set(EntityItemFrame.ITEM, itemstack);
- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
+ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
this.playSound(SoundEffects.ENTITY_ITEM_FRAME_ADD_ITEM, 1.0F, 1.0F);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
index ee9035cefcc406ecf2ab028f91640ad964948acf..67ce1d413526d39d3f63f96f38ad4fafd582a05b 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
@@ -50,7 +50,7 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
old.die();
EntityItemFrame frame = new EntityItemFrame(world, position, direction);
- frame.setItem(item);
+ frame.setItem(item, true, false); // Paper - fix itemframe sound
world.addEntity(frame);
this.entity = frame;
}