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0708fa363b
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:eb2e6578
SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance989f9b3d
SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate eventsf554183c
SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving2349feb8
SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block Spigot Changes: 9a643a6a Remove DataWatcher Locking
23 lines
1 KiB
Diff
23 lines
1 KiB
Diff
From 317532f24f529ff717533f65beadc821a7a62bc7 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 31 Mar 2016 19:17:58 -0400
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Subject: [PATCH] Do not load chunks for light checks
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Should only happen for blocks on the edge that uses neighbors light level
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(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 1ffa8b42b..35fb686d8 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -592,6 +592,7 @@ public abstract class World implements IIBlockAccess, GeneratorAccess, AutoClose
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if (blockposition.getY() >= 256) {
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blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
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}
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+ if (!this.isLoaded(blockposition)) return 0; // Paper
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return this.getChunkAtWorldCoords(blockposition).a(blockposition, i);
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}
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--
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2.22.0
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