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2873869bb1
Signs no longer have a specific isEdiable state, the entire API in this regard needs updating/deprecation. The boolean field is completely gone, replaced by a uuid (which will need a new setEditingPlayer(UUID) method on the Sign interface), and the current upstream implementation of setEdiable simply flips the is_waxed state. This patch is hence not needed as it neither allows editing (which will be redone in a later patch) nor is required to copy the is_waxed boolean flag as it lives in the signs compound tag and is covered by applyTo.
24 lines
1.5 KiB
Diff
24 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Fri, 15 Apr 2022 17:09:28 -0700
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Subject: [PATCH] Fix slime spawners not spawning outside slime chunks
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Fixes MC-50647 by just checking if the spawn type is a SPAWNER
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and then bypassing the spawn check logic if on slimes if it is.
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Slime.java b/src/main/java/net/minecraft/world/entity/monster/Slime.java
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index 5aa702d68096af180340feb65a07856301b4f258..343433158507451152e5b2fc5e5fd0b0e6b229db 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Slime.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Slime.java
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@@ -322,6 +322,11 @@ public class Slime extends Mob implements Enemy {
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public static boolean checkSlimeSpawnRules(EntityType<Slime> type, LevelAccessor world, MobSpawnType spawnReason, BlockPos pos, RandomSource random) {
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if (world.getDifficulty() != Difficulty.PEACEFUL) {
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+ // Paper start - fix slime spawners; Fixes MC-50647
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+ if (spawnReason == MobSpawnType.SPAWNER) {
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+ return random.nextInt(10) == 0;
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+ }
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+ // Paper end
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// Paper start - Replace rules for Height in Swamp Biome
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final double maxHeightSwamp = world.getMinecraftWorld().paperConfig().entities.spawning.slimeSpawnHeight.surfaceBiome.maximum;
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final double minHeightSwamp = world.getMinecraftWorld().paperConfig().entities.spawning.slimeSpawnHeight.surfaceBiome.minimum;
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