PaperMC/Spigot-Server-Patches/Configurable-end-credits.patch
Aikar 265ac2bbb1 Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
2018-09-26 00:57:59 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: DoctorDark <doctordark11@gmail.com>
Date: Wed, 16 Mar 2016 02:21:39 -0500
Subject: [PATCH] Configurable end credits
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 8f6f0288be..5aee23dceb 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
log("Warning: This feature may help reduce TPS loss from light, but comes at the cost of buggy light data");
log("We are working to improve this feature.");
}
+
+ public boolean disableEndCredits;
+ private void disableEndCredits() {
+ disableEndCredits = getBoolean("game-mechanics.disable-end-credits", false);
+ log("End credits disabled: " + disableEndCredits);
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 09e2859c4a..95ab3d2cda 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
private long cu = SystemUtils.b();
private Entity cv;
public boolean worldChangeInvuln;
- private boolean cx;
+ private boolean cx; private void setHasSeenCredits(boolean has) { this.cx = has; } // Paper - OBFHELPER
private final RecipeBookServer cy;
private Vec3D cz;
private int cA;
@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.world.kill(this);
if (!this.viewingCredits) {
this.viewingCredits = true;
+ if (world.paperConfig.disableEndCredits) this.setHasSeenCredits(true); // Paper - Toggle to always disable end credits
this.playerConnection.sendPacket(new PacketPlayOutGameStateChange(4, this.cx ? 0.0F : 1.0F));
this.cx = true;
}
--