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265ac2bbb1
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
43 lines
No EOL
2.1 KiB
Diff
43 lines
No EOL
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: DoctorDark <doctordark11@gmail.com>
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Date: Wed, 16 Mar 2016 02:21:39 -0500
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Subject: [PATCH] Configurable end credits
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 8f6f0288be..5aee23dceb 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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log("Warning: This feature may help reduce TPS loss from light, but comes at the cost of buggy light data");
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log("We are working to improve this feature.");
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}
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+
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+ public boolean disableEndCredits;
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+ private void disableEndCredits() {
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+ disableEndCredits = getBoolean("game-mechanics.disable-end-credits", false);
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+ log("End credits disabled: " + disableEndCredits);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 09e2859c4a..95ab3d2cda 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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private long cu = SystemUtils.b();
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private Entity cv;
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public boolean worldChangeInvuln;
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- private boolean cx;
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+ private boolean cx; private void setHasSeenCredits(boolean has) { this.cx = has; } // Paper - OBFHELPER
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private final RecipeBookServer cy;
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private Vec3D cz;
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private int cA;
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.world.kill(this);
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if (!this.viewingCredits) {
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this.viewingCredits = true;
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+ if (world.paperConfig.disableEndCredits) this.setHasSeenCredits(true); // Paper - Toggle to always disable end credits
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this.playerConnection.sendPacket(new PacketPlayOutGameStateChange(4, this.cx ? 0.0F : 1.0F));
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this.cx = true;
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}
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--
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