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This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
30 lines
No EOL
1.5 KiB
Diff
30 lines
No EOL
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 26 Nov 2018 19:21:58 -0500
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Subject: [PATCH] Prevent rayTrace from loading chunks
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ray tracing into an unloaded chunk should be treated as a miss
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this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
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diff --git a/src/main/java/net/minecraft/server/IBlockAccess.java b/src/main/java/net/minecraft/server/IBlockAccess.java
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index 577b22775..c5586e44d 100644
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--- a/src/main/java/net/minecraft/server/IBlockAccess.java
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+++ b/src/main/java/net/minecraft/server/IBlockAccess.java
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@@ -0,0 +0,0 @@ public interface IBlockAccess {
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default MovingObjectPositionBlock rayTrace(RayTrace raytrace) {
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return (MovingObjectPositionBlock) a(raytrace, (raytrace1, blockposition) -> {
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- IBlockData iblockdata = this.getType(blockposition);
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+ // Paper start - Prevent raytrace from loading chunks
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+ IBlockData iblockdata = ((World)this).getTypeIfLoaded(blockposition);
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+ if (iblockdata == null) {
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+ // copied the last function parameter (listed below)
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+ Vec3D vec3d = raytrace1.b().d(raytrace1.a());
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+
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+ return MovingObjectPositionBlock.a(raytrace1.a(), EnumDirection.a(vec3d.x, vec3d.y, vec3d.z), new BlockPosition(raytrace1.a()));
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+ }
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+ // Paper end
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Fluid fluid = this.getFluid(blockposition);
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Vec3D vec3d = raytrace1.b();
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Vec3D vec3d1 = raytrace1.a();
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--
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