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96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
51 lines
2.1 KiB
Diff
51 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Fri, 12 Mar 2021 19:20:03 -0800
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Subject: [PATCH] Adds PlayerArmSwingEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerArmSwingEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerArmSwingEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..ce76b07cfaa9173c78e2844add2bc5bb437b1106
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerArmSwingEvent.java
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@@ -0,0 +1,27 @@
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+package io.papermc.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.player.PlayerAnimationEvent;
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+import org.bukkit.event.player.PlayerAnimationType;
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.jetbrains.annotations.NotNull;
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+
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+public class PlayerArmSwingEvent extends PlayerAnimationEvent {
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+
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+ private final EquipmentSlot equipmentSlot;
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+
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+ public PlayerArmSwingEvent(@NotNull Player player, @NotNull EquipmentSlot equipmentSlot) {
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+ super(player, equipmentSlot == EquipmentSlot.HAND ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);
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+ this.equipmentSlot = equipmentSlot;
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+ }
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+
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+ /**
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+ * Returns the hand of the arm swing.
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+ *
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+ * @return the hand
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+ */
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+ @NotNull
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+ public EquipmentSlot getHand() {
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+ return this.equipmentSlot;
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/event/player/PlayerAnimationEvent.java b/src/main/java/org/bukkit/event/player/PlayerAnimationEvent.java
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index eb722a1e3b987b86fae2fa8346606fa15fada26f..11c27b1a4a749e129ed4b2d906c315d97a4b66e7 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerAnimationEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerAnimationEvent.java
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@@ -7,6 +7,7 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Represents a player animation event
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+ * <br>Use {@link io.papermc.paper.event.player.PlayerArmSwingEvent} for determining which arm was swung.
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*/
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public class PlayerAnimationEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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