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1cfd363d32
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fc460d1b PR-735: Add Villager#zombify c8c8331e PR-690: Add method to read ItemStack input 62845f2f SPIGOT-6829: Add per-player world border API CraftBukkit Changes: a459f4d4 PR-1033: Add Villager#zombify d65d1430 PR-975: Add method to read ItemStack input b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil 6c308e1b SPIGOT-6829: Add per-player world border API Spigot Changes: 42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
29 lines
1.6 KiB
Diff
29 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 21 Dec 2021 16:28:17 -0800
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Subject: [PATCH] Fix fluid-logging on Block#breakNaturally
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Leaves fluid if the block broken was fluid-logged which is what
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happens if a player breaks a fluid-logged block
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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index 0b2e33fb16f832e0ddfe5e39a8a16caf98521098..68eaae018646c541c8553ded80c5cafdfc5ae63f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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@@ -515,6 +515,7 @@ public class CraftBlock implements Block {
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net.minecraft.world.level.block.state.BlockState iblockdata = this.getNMS();
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net.minecraft.world.level.block.Block block = iblockdata.getBlock();
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net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item);
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+ net.minecraft.world.level.material.FluidState fluidState = this.world.getFluidState(this.position); // Paper
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boolean result = false;
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// Modelled off EntityHuman#hasBlock
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@@ -525,7 +526,7 @@ public class CraftBlock implements Block {
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}
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// SPIGOT-6778: Directly call setBlock instead of setTypeAndData, so that the tile entiy is not removed and custom remove logic is run.
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- return this.world.setBlock(position, Blocks.AIR.defaultBlockState(), 3) && result;
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+ return this.world.setBlock(position, fluidState.createLegacyBlock(), 3) && result; // Paper - leave liquid if waterlogged
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}
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@Override
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