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--- work/Bukkit Submodule work/Bukkit 6a4242cb..337955e3: > SPIGOT-5468: Improve Beehive TileEntity API > #473: Add an API for passing the heightmap to getHighestBlockAt* method --- work/CraftBukkit Submodule work/CraftBukkit 807a677e..708be695: > SPIGOT-5468: Improve Beehive TileEntity API > #624: Add an API for passing the heightmap to getHighestBlockAt* method > MC-135989, SPIGOT-5564: Don't kick players for flight while riptiding This deprecates the Paper getHighestBlockAt HeightMap APIs now that Bukkit has added their own. These methods will stick around long enough for people to migrate. Their API is pretty much the same as ours, migration should be quick and easy.
32 lines
1.4 KiB
Diff
32 lines
1.4 KiB
Diff
From 3326c5867df77d3d6ae7ee79d33b2ad7b3ebd72a Mon Sep 17 00:00:00 2001
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From: Minecrell <minecrell@minecrell.net>
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Date: Fri, 13 Jul 2018 14:54:43 +0200
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Subject: [PATCH] Refresh player inventory when cancelling
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PlayerInteractEntityEvent
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When interacting with entities with an item, the client will assume
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the interaction is successful, and update the held item on the
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client. However, if the interaction is cancelled on the server side,
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the client will still mistakenly remove/replace the item in hand.
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Examples for this are milking cows with a bucket or dyeing sheep.
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The bucket is replaced with milk and the dye removed from inventory.
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Refresh the player inventory when PlayerInteractEntityEvent is
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cancelled to avoid this problem.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 8eb12e89e..8648845ac 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1950,6 +1950,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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}
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if (event.isCancelled()) {
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+ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
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return;
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}
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// CraftBukkit end
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--
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2.25.0
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