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046466f3ba
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
33 lines
2.2 KiB
Diff
33 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Thu, 21 Apr 2016 23:51:55 -0700
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Subject: [PATCH] Add ability to configure frosted_ice properties
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diff --git a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
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index e1916fe8a7aa736d9266efde954bbfbda38a3a65..331b642c36af97f7f05bd63f96d42d1af443e5a3 100644
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--- a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
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@@ -32,6 +32,7 @@ public class FrostedIceBlock extends IceBlock {
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@Override
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public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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+ if (!world.paperConfig().environment.frostedIce.enabled) return; // Paper - add ability to disable frosted ice
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if ((random.nextInt(3) == 0 || this.fewerNeigboursThan(world, pos, 4)) && world.getMaxLocalRawBrightness(pos) > 11 - state.getValue(AGE) - state.getLightBlock(world, pos) && this.slightlyMelt(state, world, pos)) {
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BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
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@@ -39,12 +40,12 @@ public class FrostedIceBlock extends IceBlock {
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mutableBlockPos.setWithOffset(pos, direction);
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BlockState blockState = world.getBlockState(mutableBlockPos);
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if (blockState.is(this) && !this.slightlyMelt(blockState, world, mutableBlockPos)) {
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- world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, 20, 40));
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+ world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - use configurable min/max delay
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}
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}
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} else {
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- world.scheduleTick(pos, this, Mth.nextInt(random, 20, 40));
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+ world.scheduleTick(pos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - use configurable min/max delay
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}
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}
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