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046466f3ba
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
46 lines
3.4 KiB
Diff
46 lines
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:26:27 -0500
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Subject: [PATCH] Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
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Also allow turning off treasure maps all together as they can eat up Map ID's
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which are limited in quantity.
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diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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index f95999daa1955dd4d919d0e668fe099901a0481c..770a91fcc351a2d1de4762c0fd9bae2b49c363b5 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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@@ -386,7 +386,8 @@ public class VillagerTrades {
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return null;
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} else {
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ServerLevel serverLevel = (ServerLevel)entity.level;
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- BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, true);
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+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) return null; // Paper
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+ BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredVillager); // Paper
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if (blockPos != null) {
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ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true);
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MapItem.renderBiomePreviewMap(serverLevel, itemStack);
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diff --git a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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index 321384730cacbdc22eedc53651e4d24f06c73b99..b734c0f9b831c20a239b5341ff3a0b4d6a6c102c 100644
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--- a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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+++ b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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@@ -68,7 +68,16 @@ public class ExplorationMapFunction extends LootItemConditionalFunction {
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Vec3 vec3 = context.getParamOrNull(LootContextParams.ORIGIN);
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if (vec3 != null) {
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ServerLevel serverLevel = context.getLevel();
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- BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, new BlockPos(vec3), this.searchRadius, this.skipKnownStructures);
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+ // Paper start
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+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) {
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+ /*
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+ * NOTE: I fear users will just get a plain map as their "treasure"
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+ * This is preferable to disrespecting the config.
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+ */
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+ return stack;
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+ }
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+ // Paper end
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+ BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, new BlockPos(vec3), this.searchRadius, serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(this.skipKnownStructures)); // Paper
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if (blockPos != null) {
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ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);
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MapItem.renderBiomePreviewMap(serverLevel, itemStack);
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