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046466f3ba
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
26 lines
1.7 KiB
Diff
26 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 11 Jan 2020 21:50:56 -0800
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Subject: [PATCH] Optimise IEntityAccess#getPlayerByUUID
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Use the world entity map instead of iterating over all players
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 67a17a0fad369c412a943bb21b574c9cd5031fb8..3cf5ad6a77659073b740a2be3946a39c110dd4b8 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -394,6 +394,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
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public final com.destroystokyo.paper.io.chunk.ChunkTaskManager asyncChunkTaskManager;
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// Paper end
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+ // Paper start - optimise getPlayerByUUID
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+ @Nullable
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+ @Override
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+ public Player getPlayerByUUID(UUID uuid) {
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+ return this.getServer().getPlayerList().getPlayer(uuid);
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+ }
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+ // Paper end
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+
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// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
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public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
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// Holder holder = worlddimension.typeHolder(); // CraftBukkit - decompile error
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