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eff22eb054
Looks like they would not have been removed if they disconnected during the chunk load, preventing the world from being unloaded.
19 lines
1.6 KiB
Diff
19 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: pop4959 <pop4959@gmail.com>
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Date: Fri, 1 Jul 2022 22:00:06 -0700
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Subject: [PATCH] Don't print component in resource pack rejection message
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 603e404e75d39279fa5c4222ec5373271dd1ae64..b3e165a7731c272e4ad0adf1c5250d230f8d649c 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2048,7 +2048,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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public void handleResourcePackResponse(ServerboundResourcePackPacket packet) {
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
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if (packet.getAction() == ServerboundResourcePackPacket.Action.DECLINED && this.server.isResourcePackRequired()) {
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- ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getName());
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+ ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getGameProfile().getName()); // Paper - Don't print component in resource pack rejection message
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this.disconnect(Component.translatable("multiplayer.requiredTexturePrompt.disconnect"), org.bukkit.event.player.PlayerKickEvent.Cause.RESOURCE_PACK_REJECTION); // Paper - add cause
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}
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// Paper start
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