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0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
32 lines
1.7 KiB
Diff
32 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: stonar96 <minecraft.stonar96@gmail.com>
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Date: Sun, 12 Sep 2021 00:14:21 +0200
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Subject: [PATCH] Check requirement before suggesting root nodes
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Child nodes are handled by CommandDispatcher#parse checking
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requirements.
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Vanilla clients only send ServerboundCommandSuggestionPacket when
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encountering a command node with ASK_SERVER suggestions, however a
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modified client can send this packet whenever it wants.
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diff --git a/src/main/java/com/mojang/brigadier/CommandDispatcher.java b/src/main/java/com/mojang/brigadier/CommandDispatcher.java
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index 94d1483bc6fe05c24720840ba861ebc6977f6062..c7cfb3b8ba3f64fb04dfebd5d724aa8d3f2698ab 100644
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--- a/src/main/java/com/mojang/brigadier/CommandDispatcher.java
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+++ b/src/main/java/com/mojang/brigadier/CommandDispatcher.java
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@@ -596,10 +596,14 @@ public class CommandDispatcher<S> {
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int i = 0;
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for (final CommandNode<S> node : parent.getChildren()) {
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CompletableFuture<Suggestions> future = Suggestions.empty();
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+ // Paper start - Don't suggest if the requirement isn't met
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+ if (parent != this.root || node.canUse(context.getSource())) {
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try {
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- if (node.canUse(parse.getContext().getSource())) future = node.listSuggestions(context.build(truncatedInput), new SuggestionsBuilder(truncatedInput, truncatedInputLowerCase, start)); // CraftBukkit
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+ future = node.listSuggestions(context.build(truncatedInput), new SuggestionsBuilder(truncatedInput, truncatedInputLowerCase, start)); // CraftBukkit
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} catch (final CommandSyntaxException ignored) {
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}
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+ }
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+ // Paper end
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futures[i++] = future;
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}
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