PaperMC/Spigot-Server-Patches/Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
Aikar 533770f772 Merge branch 'master' into pre/1.13
* master:
  Add some debug for entity slices
  Mark chunk dirty on entity changes
  Reduce and improve dupe uuid resolve message
  Add more entity debug info
  Bring some 1.13 authors to master
  Fixed more stuff
  Remove unsed method
  Extend player profile API to support skin changes
  Extend player profile API to support skin changes
2018-07-23 23:20:41 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 23 Jul 2018 22:18:31 -0400
Subject: [PATCH] Mark chunk dirty anytime entities change to guarantee it
saves
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 95c6812d7..aa75cc420 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
entity.ag = this.locZ;
this.entitySlices[k].add(entity);
// Paper start
+ this.markDirty();
if (entity instanceof EntityItem) {
itemCounts[k]++;
} else if (entity instanceof IInventory) {
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
if (!this.entitySlices[i].remove(entity)) {
return;
}
+ this.markDirty();
if (entity instanceof EntityItem) {
itemCounts[i]--;
} else if (entity instanceof IInventory) {
--