High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies https://papermc.io/
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Spigot 538e1cb15a Fix engine mode 2, again
By: md_5 <md_5@live.com.au>
2013-07-28 15:58:10 +10:00
Bukkit@08c71f24ab Should probably do an upstream update. 2013-07-24 19:29:30 +10:00
Bukkit-Patches Should probably do an upstream update. 2013-07-24 19:29:30 +10:00
CraftBukkit@74f60d87ff Should probably do an upstream update. 2013-07-24 19:29:30 +10:00
CraftBukkit-Patches Fix engine mode 2, again 2013-07-28 15:58:10 +10:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:18:40 +11:00
.travis.yml Implement Travis 2013-03-17 12:04:04 -07:00
applyPatches.sh Abort any existing patches when applying 2013-03-23 10:05:32 +11:00
pom.xml Inherit from OSSRH parent 2013-05-27 16:27:44 +10:00
README.md Minor semantics fix 2013-07-03 10:06:27 +05:00
rebuildPatches.sh Remove stats completely from patches. 2013-04-10 14:08:33 +10:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot Build Status

High performance Minecraft server implementation

How To

Init a Craftbukkit and Bukkit module : git submodule update --init

Apply Patches : ./applyPatches.sh

Create patch for server

cd Spigot-Server

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Create patch for API

cd Spigot-API

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Clone this repo and: mvn clean install