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71c84c8132
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9a80d38c SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-722: Add EntityRemoveEvent 258086d9 SPIGOT-7417, PR-967: Add Sign#getTargetSide and Sign#getAllowedEditor ffaba051 SPIGOT-7584: Add missing Tag.ITEMS_NON_FLAMMABLE_WOOD CraftBukkit Changes: 98b6c1ac7 SPIGOT-7589 Fix NullPointerException when bans expire a2736ddb0 SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-1008: Add EntityRemoveEvent 5bf12cb89 SPIGOT-7565: Throw a more descriptive error message when a developer tries to spawn an entity from a CraftBukkit class 76d95fe7e SPIGOT-7417, PR-1343: Add Sign#getTargetSide and Sign#getAllowedEditor Spigot Changes: e9ec5485 Rebuild patches f1b62e0c Rebuild patches
90 lines
3.9 KiB
Diff
90 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 8 May 2022 13:35:58 -0700
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Subject: [PATCH] ItemStack damage API
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Adds methods notify clients about item breaks and
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to simulate damage done to an itemstack and all
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the logic associated with damaging them
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 21ddbe3399b1b4a4d51c5a752fa72c5d8832b415..cb5ba5d115406d12a2af0811fcfbf510f836b03b 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1231,5 +1231,52 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param directionZ The relative z position of the knockback source direction
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*/
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void knockback(double strength, double directionX, double directionZ);
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+
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+ /**
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+ * Notifies all clients tracking this entity that the item in
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+ * the slot of this entity broke.
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+ * <p>
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+ * NOTE: this does not mutate any entity state
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+ *
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+ * @param slot the slot
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+ */
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+ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot);
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+
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+ /**
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+ * Notifies specified players that the item in the slot
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+ * of this entity broke.
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+ * <p>
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+ * NOTE: this does not mutate any entity state
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+ *
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+ * @param slot the slot
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+ * @param players the players to notify
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+ */
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+ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot, @NotNull Collection<Player> players);
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+
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+ /**
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+ * Damages the itemstack in this slot by the specified amount.
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+ * <p>
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+ * This runs all logic associated with damaging an itemstack like
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+ * gamemode and enchantment checks, events, stat changes, and advancement
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+ * triggers.
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+ *
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+ * @param stack the itemstack to damage
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+ * @param amount the amount of damage to do
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+ * @return the damaged itemstack, or an empty stack if it broke. There are no
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+ * guarantees the returned itemstack is the same instance
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+ */
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+ @NotNull ItemStack damageItemStack(@NotNull ItemStack stack, int amount);
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+
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+ /**
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+ * Damages the itemstack in this slot by the specified amount.
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+ * <p>
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+ * This runs all logic associated with damaging an itemstack like
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+ * gamemode and enchantment checks, events, stat changes, advancement
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+ * triggers, and notifying clients to play break animations.
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+ *
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+ * @param slot the slot of the stack to damage
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+ * @param amount the amount of damage to do
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+ */
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+ void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
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// Paper end
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}
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diff --git a/src/main/java/org/bukkit/inventory/ItemStack.java b/src/main/java/org/bukkit/inventory/ItemStack.java
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index f236f9bfa4d43dcbad5919abef3620fcd0696880..845037909658884167136955a02b99af0040fa9c 100644
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--- a/src/main/java/org/bukkit/inventory/ItemStack.java
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+++ b/src/main/java/org/bukkit/inventory/ItemStack.java
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@@ -982,5 +982,19 @@ public class ItemStack implements Cloneable, ConfigurationSerializable, Translat
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public boolean canRepair(@NotNull ItemStack toBeRepaired) {
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return Bukkit.getUnsafe().isValidRepairItemStack(toBeRepaired, this);
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}
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+
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+ /**
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+ * Damages this itemstack by the specified amount. This
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+ * runs all logic associated with damaging an itemstack like
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+ * events and stat changes.
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+ *
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+ * @param amount the amount of damage to do
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+ * @param livingEntity the entity related to the damage
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+ * @return the damaged itemstack or an empty one if it broke. May return the same instance of ItemStack
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+ * @see org.bukkit.entity.LivingEntity#damageItemStack(EquipmentSlot, int) to damage itemstacks in equipment slots
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+ */
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+ public @NotNull ItemStack damage(int amount, @NotNull org.bukkit.entity.LivingEntity livingEntity) {
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+ return livingEntity.damageItemStack(this, amount);
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+ }
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// Paper end
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}
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