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71c84c8132
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9a80d38c SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-722: Add EntityRemoveEvent 258086d9 SPIGOT-7417, PR-967: Add Sign#getTargetSide and Sign#getAllowedEditor ffaba051 SPIGOT-7584: Add missing Tag.ITEMS_NON_FLAMMABLE_WOOD CraftBukkit Changes: 98b6c1ac7 SPIGOT-7589 Fix NullPointerException when bans expire a2736ddb0 SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-1008: Add EntityRemoveEvent 5bf12cb89 SPIGOT-7565: Throw a more descriptive error message when a developer tries to spawn an entity from a CraftBukkit class 76d95fe7e SPIGOT-7417, PR-1343: Add Sign#getTargetSide and Sign#getAllowedEditor Spigot Changes: e9ec5485 Rebuild patches f1b62e0c Rebuild patches
53 lines
2 KiB
Diff
53 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Wed, 11 Jan 2023 20:59:02 +0200
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Subject: [PATCH] Expand Pose API
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index d6e6d7140de4588f6b9469988749bccbe848f3ef..d9929d9311e4b2b0ae13a8f6f13563257263f298 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -796,6 +796,42 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @param sneak true if the entity should be sneaking
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*/
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void setSneaking(boolean sneak);
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+
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+ /**
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+ * Sets the entity's current {@link Pose}.
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+ *
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+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
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+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
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+ *
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+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
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+ *
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+ * @param pose a new {@link Pose}
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+ * @see #setPose(Pose, boolean)
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+ */
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+ default void setPose(@NotNull Pose pose) {
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+ setPose(pose, false);
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+ }
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+
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+ /**
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+ * Sets the entity's current {@link Pose}.
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+ *
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+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
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+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
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+ *
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+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
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+ *
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+ * @param pose a new {@link Pose}
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+ * @param fixed whether the new {@link Pose} should stay until manually changed
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+ */
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+ void setPose(@NotNull Pose pose, boolean fixed);
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+
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+ /**
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+ * Checks whether the entity has a fixed {@link Pose}
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+ *
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+ * @see #setPose(Pose, boolean)
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+ * @return whether the entity has a fixed {@link Pose}
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+ */
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+ boolean hasFixedPose();
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// Paper end
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/**
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