PaperMC/patches/api/0439-Add-predicate-for-blocks-when-raytracing.patch
Nassim Jahnke 71c84c8132
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9a80d38c SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-722: Add EntityRemoveEvent
258086d9 SPIGOT-7417, PR-967: Add Sign#getTargetSide and Sign#getAllowedEditor
ffaba051 SPIGOT-7584: Add missing Tag.ITEMS_NON_FLAMMABLE_WOOD

CraftBukkit Changes:
98b6c1ac7 SPIGOT-7589 Fix NullPointerException when bans expire
a2736ddb0 SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-1008: Add EntityRemoveEvent
5bf12cb89 SPIGOT-7565: Throw a more descriptive error message when a developer tries to spawn an entity from a CraftBukkit class
76d95fe7e SPIGOT-7417, PR-1343: Add Sign#getTargetSide and Sign#getAllowedEditor

Spigot Changes:
e9ec5485 Rebuild patches
f1b62e0c Rebuild patches
2024-02-23 14:37:33 +01:00

116 lines
6.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TonytheMacaroni <tonythemacaroni123@gmail.com>
Date: Wed, 6 Sep 2023 19:24:53 -0400
Subject: [PATCH] Add predicate for blocks when raytracing
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 5785dda1127106b529f0784df524e120aaf87f4f..c0ad21a3dd1f3cd9a4c66000e937e89ffc183638 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -1694,6 +1694,27 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@Nullable
public RayTraceResult rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter);
+ // Paper start
+ /**
+ * Performs a ray trace that checks for entity collisions.
+ * <p>
+ * This may not consider entities in currently unloaded chunks. Some
+ * implementations may impose artificial restrictions on the maximum
+ * distance.
+ *
+ * @param start the start position
+ * @param direction the ray direction
+ * @param maxDistance the maximum distance
+ * @param raySize entity bounding boxes will be uniformly expanded (or
+ * shrinked) by this value before doing collision checks
+ * @param filter only entities that fulfill this predicate are considered,
+ * or <code>null</code> to consider all entities
+ * @return the closest ray trace hit result, or <code>null</code> if there
+ * is no hit
+ */
+ @Nullable RayTraceResult rayTraceEntities(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter);
+ // Paper end
+
/**
* Performs a ray trace that checks for block collisions using the blocks'
* precise collision shapes.
@@ -1757,6 +1778,34 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@Nullable
public RayTraceResult rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks);
+ // Paper start
+ /**
+ * Performs a ray trace that checks for block collisions using the blocks'
+ * precise collision shapes.
+ * <p>
+ * If collisions with passable blocks are ignored, fluid collisions are
+ * ignored as well regardless of the fluid collision mode.
+ * <p>
+ * Portal blocks are only considered passable if the ray starts within
+ * them. Apart from that collisions with portal blocks will be considered
+ * even if collisions with passable blocks are otherwise ignored.
+ * <p>
+ * This may cause loading of chunks! Some implementations may impose
+ * artificial restrictions on the maximum distance.
+ *
+ * @param start the start position
+ * @param direction the ray direction
+ * @param maxDistance the maximum distance
+ * @param fluidCollisionMode the fluid collision mode
+ * @param ignorePassableBlocks whether to ignore passable but collidable
+ * blocks (ex. tall grass, signs, fluids, ..)
+ * @param canCollide predicate for blocks the ray can potentially collide
+ * with, or <code>null</code> to consider all blocks
+ * @return the ray trace hit result, or <code>null</code> if there is no hit
+ */
+ @Nullable RayTraceResult rayTraceBlocks(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, @Nullable Predicate<? super Block> canCollide);
+ // Paper end
+
/**
* Performs a ray trace that checks for both block and entity collisions.
* <p>
@@ -1790,6 +1839,42 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@Nullable
public RayTraceResult rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter);
+ // Paper start
+ /**
+ * Performs a ray trace that checks for both block and entity collisions.
+ * <p>
+ * Block collisions use the blocks' precise collision shapes. The
+ * <code>raySize</code> parameter is only taken into account for entity
+ * collision checks.
+ * <p>
+ * If collisions with passable blocks are ignored, fluid collisions are
+ * ignored as well regardless of the fluid collision mode.
+ * <p>
+ * Portal blocks are only considered passable if the ray starts within them.
+ * Apart from that collisions with portal blocks will be considered even if
+ * collisions with passable blocks are otherwise ignored.
+ * <p>
+ * This may cause loading of chunks! Some implementations may impose
+ * artificial restrictions on the maximum distance.
+ *
+ * @param start the start position
+ * @param direction the ray direction
+ * @param maxDistance the maximum distance
+ * @param fluidCollisionMode the fluid collision mode
+ * @param ignorePassableBlocks whether to ignore passable but collidable
+ * blocks (ex. tall grass, signs, fluids, ..)
+ * @param raySize entity bounding boxes will be uniformly expanded (or
+ * shrinked) by this value before doing collision checks
+ * @param filter only entities that fulfill this predicate are considered,
+ * or <code>null</code> to consider all entities
+ * @param canCollide predicate for blocks the ray can potentially collide
+ * with, or <code>null</code> to consider all blocks
+ * @return the closest ray trace hit result with either a block or an
+ * entity, or <code>null</code> if there is no hit
+ */
+ @Nullable RayTraceResult rayTrace(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter, @Nullable Predicate<? super Block> canCollide);
+ // Paper end
+
/**
* Gets the default spawn {@link Location} of this world
*