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Make it so a Treasure Map does not target a structure outside of the World Border, where players are not even able to reach. This also would help the case where a players close to the border, and one that is outside happens to be closer, but unreachable, yet another reachable one is in border that would of been missed. |
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.. | ||
status | ||
storage | ||
ChunkAccess.java.patch | ||
ChunkGenerator.java.patch | ||
ChunkGeneratorStructureState.java.patch | ||
DataLayer.java.patch | ||
EmptyLevelChunk.java.patch | ||
LevelChunk.java.patch | ||
LevelChunkSection.java.patch | ||
ProtoChunk.java.patch |