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70ce6ce831
This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
98 lines
2.7 KiB
Diff
98 lines
2.7 KiB
Diff
From fe1133cb18af58ae0b15203109297df3b233ed5d Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 21 Jul 2018 03:10:50 -0500
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Subject: [PATCH] PlayerLaunchProjectileEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
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new file mode 100644
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index 00000000..9074b2ed
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
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@@ -0,0 +1,83 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.entity.Projectile;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called when a player shoots a projectile
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+ */
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+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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+ @NotNull private final Projectile projectile;
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+ @NotNull private final ItemStack itemStack;
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+ private boolean consumeItem = true;
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+ private boolean cancelled;
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+
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+ public PlayerLaunchProjectileEvent(@NotNull Player shooter, @NotNull ItemStack itemStack, @NotNull Projectile projectile) {
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+ super(shooter);
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+ this.itemStack = itemStack;
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+ this.projectile = projectile;
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+ }
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+
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+ /**
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+ * Gets the projectile which will be launched by this event
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+ *
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+ * @return the launched projectile
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+ */
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+ @NotNull
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+ public Projectile getProjectile() {
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+ return projectile;
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+ }
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+
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+ /**
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+ * Get the ItemStack used to fire the projectile
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+ *
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+ * @return The ItemStack used
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+ */
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+ @NotNull
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+ public ItemStack getItemStack() {
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+ return itemStack;
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+ }
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+
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+ /**
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+ * Get whether to consume the ItemStack or not
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+ *
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+ * @return True to consume
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+ */
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+ public boolean shouldConsume() {
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+ return consumeItem;
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+ }
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+
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+ /**
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+ * Set whether to consume the ItemStack or not
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+ *
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+ * @param consumeItem True to consume
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+ */
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+ public void setShouldConsume(boolean consumeItem) {
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+ this.consumeItem = consumeItem;
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+ }
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+
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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--
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2.21.0
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