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70ce6ce831
This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
46 lines
2.5 KiB
Diff
46 lines
2.5 KiB
Diff
From 0f32a1be8ccb2b28d30637765777a3599c3aa2ae Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Thu, 17 Aug 2017 16:08:20 -0700
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Subject: [PATCH] Allow specifying a custom "authentication servers down" kick
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message
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 56cea23b0..f4d089f3e 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -1,5 +1,6 @@
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package com.destroystokyo.paper;
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+import com.google.common.base.Strings;
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import com.google.common.base.Throwables;
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import java.io.File;
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@@ -264,4 +265,9 @@ public class PaperConfig {
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private static void suggestPlayersWhenNull() {
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suggestPlayersWhenNullTabCompletions = getBoolean("settings.suggest-player-names-when-null-tab-completions", suggestPlayersWhenNullTabCompletions);
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}
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+
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+ public static String authenticationServersDownKickMessage = ""; // empty = use translatable message
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+ private static void authenticationServersDownKickMessage() {
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+ authenticationServersDownKickMessage = Strings.emptyToNull(getString("messages.kick.authentication-servers-down", authenticationServersDownKickMessage));
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index 91b6f1de8..398f67f4b 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -242,6 +242,10 @@ public class LoginListener implements PacketLoginInListener {
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LoginListener.this.i = LoginListener.this.a(gameprofile);
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LoginListener.this.g = LoginListener.EnumProtocolState.READY_TO_ACCEPT;
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} else {
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+ // Paper start
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+ if (com.destroystokyo.paper.PaperConfig.authenticationServersDownKickMessage != null) {
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+ LoginListener.this.disconnect(new ChatComponentText(com.destroystokyo.paper.PaperConfig.authenticationServersDownKickMessage));
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+ } else // Paper end
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LoginListener.this.disconnect(new ChatMessage("multiplayer.disconnect.authservers_down", new Object[0]));
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LoginListener.LOGGER.error("Couldn't verify username because servers are unavailable");
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}
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--
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2.21.0
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