mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-18 20:53:09 +01:00
8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
74 lines
3.1 KiB
Diff
74 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: MWHunter <s0521458@student.rockvalleycollege.edu>
|
|
Date: Wed, 24 Aug 2022 09:54:11 -0400
|
|
Subject: [PATCH] Stop large look changes from crashing the server
|
|
|
|
Co-authored-by: Jaren Knodel <Jaren@Knodel.com>
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
index d86f10107e5f580fe96ff6a3cd186ca16d24f3f9..18c56cef30fca0174703e775b3bbbf6df4272585 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
@@ -3271,37 +3271,15 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
|
gameprofilerfiller.pop();
|
|
gameprofilerfiller.push("rangeChecks");
|
|
|
|
- while (this.getYRot() - this.yRotO < -180.0F) {
|
|
- this.yRotO -= 360.0F;
|
|
- }
|
|
-
|
|
- while (this.getYRot() - this.yRotO >= 180.0F) {
|
|
- this.yRotO += 360.0F;
|
|
- }
|
|
+ // Paper start - stop large pitch and yaw changes from crashing the server
|
|
+ this.yRotO += Math.round((this.getYRot() - this.yRotO) / 360.0F) * 360.0F;
|
|
|
|
- while (this.yBodyRot - this.yBodyRotO < -180.0F) {
|
|
- this.yBodyRotO -= 360.0F;
|
|
- }
|
|
+ this.yBodyRotO += Math.round((this.yBodyRot - this.yBodyRotO) / 360.0F) * 360.0F;
|
|
|
|
- while (this.yBodyRot - this.yBodyRotO >= 180.0F) {
|
|
- this.yBodyRotO += 360.0F;
|
|
- }
|
|
-
|
|
- while (this.getXRot() - this.xRotO < -180.0F) {
|
|
- this.xRotO -= 360.0F;
|
|
- }
|
|
+ this.xRotO += Math.round((this.getXRot() - this.xRotO) / 360.0F) * 360.0F;
|
|
|
|
- while (this.getXRot() - this.xRotO >= 180.0F) {
|
|
- this.xRotO += 360.0F;
|
|
- }
|
|
-
|
|
- while (this.yHeadRot - this.yHeadRotO < -180.0F) {
|
|
- this.yHeadRotO -= 360.0F;
|
|
- }
|
|
-
|
|
- while (this.yHeadRot - this.yHeadRotO >= 180.0F) {
|
|
- this.yHeadRotO += 360.0F;
|
|
- }
|
|
+ this.yHeadRotO += Math.round((this.yHeadRot - this.yHeadRotO) / 360.0F) * 360.0F;
|
|
+ // Paper end
|
|
|
|
gameprofilerfiller.pop();
|
|
this.animStep += f2;
|
|
diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
|
|
index 01684c903930b14a0df3a146176e2b476a374efb..bf7f81d99af300e89834981eab32568a3747d270 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
|
|
@@ -428,13 +428,7 @@ public abstract class Projectile extends Entity implements TraceableEntity {
|
|
}
|
|
|
|
protected static float lerpRotation(float prevRot, float newRot) {
|
|
- while (newRot - prevRot < -180.0F) {
|
|
- prevRot -= 360.0F;
|
|
- }
|
|
-
|
|
- while (newRot - prevRot >= 180.0F) {
|
|
- prevRot += 360.0F;
|
|
- }
|
|
+ prevRot += Math.round((newRot - prevRot) / 360.0F) * 360.0F; // Paper - stop large look changes from crashing the server
|
|
|
|
return Mth.lerp(0.2F, prevRot, newRot);
|
|
}
|