High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies https://papermc.io/
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CraftBukkit/Spigot 571ec764a6 #937: Fixes related to unplaced BlockStates and the recent world generation changes.
* CraftBlockState#getWorldHandle() would previously run into a NPE when being invoked for a non-placed BlockState. It now returns null in this case.
* CraftChest#getInventory() would previously encounter this NPE when being called for a non-placed BlockState. It will now automatically forward the call to #getBlockInventory() when it is being called for either a non-placed BlockState, or during world generation.
* CraftStructureBlock#applyTo was able to run into a NPE when being called for non-placed BlockStates (this is for example called by #getSnapshotNBT()).
* Replaced all no-world-generation preconditions with a general 'ensureNoWorldGeneration' method.
* Removed a few superfluous #isPlaced() calls. If getWorldHandle() reutrns a World, this already implies that the BlockState is placed.

By: blablubbabc <lukas@wirsindwir.de>
2021-10-10 07:55:53 +11:00
paper-server #937: Fixes related to unplaced BlockStates and the recent world generation changes. 2021-10-10 07:55:53 +11:00