PaperMC/patches/server/0389-Optimize-NetworkManager-Exception-Handling.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

23 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Andrew Steinborn <git@steinborn.me>
Date: Sun, 5 Jul 2020 22:38:18 -0400
Subject: [PATCH] Optimize NetworkManager Exception Handling
diff --git a/src/main/java/net/minecraft/network/Varint21FrameDecoder.java b/src/main/java/net/minecraft/network/Varint21FrameDecoder.java
index 421dd76816063d56ea80339b77531729edd6aa55..1523d69b7b332f0085f40310a94d406da6513edc 100644
--- a/src/main/java/net/minecraft/network/Varint21FrameDecoder.java
+++ b/src/main/java/net/minecraft/network/Varint21FrameDecoder.java
@@ -39,6 +39,12 @@ public class Varint21FrameDecoder extends ByteToMessageDecoder {
}
protected void decode(ChannelHandlerContext channelHandlerContext, ByteBuf byteBuf, List<Object> list) {
+ // Paper start - Perf: Optimize exception handling; if channel is not active just discard the packet
+ if (!channelHandlerContext.channel().isActive()) {
+ byteBuf.skipBytes(byteBuf.readableBytes());
+ return;
+ }
+ // Paper end - Perf: Optimize exception handling
byteBuf.markReaderIndex();
this.helperBuf.clear();
if (!copyVarint(byteBuf, this.helperBuf)) {