PaperMC/patches/server/0727-Stop-large-look-changes-from-crashing-the-server.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

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3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MWHunter <s0521458@student.rockvalleycollege.edu>
Date: Wed, 24 Aug 2022 09:54:11 -0400
Subject: [PATCH] Stop large look changes from crashing the server
Co-authored-by: Jaren Knodel <Jaren@Knodel.com>
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index d86f10107e5f580fe96ff6a3cd186ca16d24f3f9..18c56cef30fca0174703e775b3bbbf6df4272585 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3271,37 +3271,15 @@ public abstract class LivingEntity extends Entity implements Attackable {
gameprofilerfiller.pop();
gameprofilerfiller.push("rangeChecks");
- while (this.getYRot() - this.yRotO < -180.0F) {
- this.yRotO -= 360.0F;
- }
-
- while (this.getYRot() - this.yRotO >= 180.0F) {
- this.yRotO += 360.0F;
- }
+ // Paper start - stop large pitch and yaw changes from crashing the server
+ this.yRotO += Math.round((this.getYRot() - this.yRotO) / 360.0F) * 360.0F;
- while (this.yBodyRot - this.yBodyRotO < -180.0F) {
- this.yBodyRotO -= 360.0F;
- }
+ this.yBodyRotO += Math.round((this.yBodyRot - this.yBodyRotO) / 360.0F) * 360.0F;
- while (this.yBodyRot - this.yBodyRotO >= 180.0F) {
- this.yBodyRotO += 360.0F;
- }
-
- while (this.getXRot() - this.xRotO < -180.0F) {
- this.xRotO -= 360.0F;
- }
+ this.xRotO += Math.round((this.getXRot() - this.xRotO) / 360.0F) * 360.0F;
- while (this.getXRot() - this.xRotO >= 180.0F) {
- this.xRotO += 360.0F;
- }
-
- while (this.yHeadRot - this.yHeadRotO < -180.0F) {
- this.yHeadRotO -= 360.0F;
- }
-
- while (this.yHeadRot - this.yHeadRotO >= 180.0F) {
- this.yHeadRotO += 360.0F;
- }
+ this.yHeadRotO += Math.round((this.yHeadRot - this.yHeadRotO) / 360.0F) * 360.0F;
+ // Paper end
gameprofilerfiller.pop();
this.animStep += f2;
diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
index 01684c903930b14a0df3a146176e2b476a374efb..bf7f81d99af300e89834981eab32568a3747d270 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
@@ -428,13 +428,7 @@ public abstract class Projectile extends Entity implements TraceableEntity {
}
protected static float lerpRotation(float prevRot, float newRot) {
- while (newRot - prevRot < -180.0F) {
- prevRot -= 360.0F;
- }
-
- while (newRot - prevRot >= 180.0F) {
- prevRot += 360.0F;
- }
+ prevRot += Math.round((newRot - prevRot) / 360.0F) * 360.0F; // Paper - stop large look changes from crashing the server
return Mth.lerp(0.2F, prevRot, newRot);
}