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Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
25 lines
1.4 KiB
Diff
25 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Trevor Bedson <78997566+Prorickey@users.noreply.github.com>
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Date: Fri, 14 Jul 2023 20:47:02 -0400
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Subject: [PATCH] Fire entity death event for ender dragon
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diff --git a/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java b/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java
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index 38456d3901e495e4c401cff0de7ae38544c1b2a7..2df8bf818345246cc1f88b93e4a3b62e61772efb 100644
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--- a/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java
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+++ b/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java
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@@ -627,6 +627,14 @@ public class EnderDragon extends Mob implements Enemy {
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@Override
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public void kill(ServerLevel world) {
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+ // Paper start - Fire entity death event
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+ this.silentDeath = true;
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+ org.bukkit.event.entity.EntityDeathEvent deathEvent = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, this.damageSources().genericKill());
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+ if (deathEvent.isCancelled()) {
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+ this.silentDeath = false; // Reset to default if event was cancelled
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+ return;
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+ }
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+ // Paper end - Fire entity death event
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this.remove(Entity.RemovalReason.KILLED, EntityRemoveEvent.Cause.DEATH); // CraftBukkit - add Bukkit remove cause
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this.gameEvent(GameEvent.ENTITY_DIE);
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if (this.dragonFight != null) {
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