PaperMC/Spigot-Server-Patches/0176-handle-PacketPlayInKeepAlive-async.patch
Aikar e4d10a6d67
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()

CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
2020-04-02 17:09:17 -04:00

44 lines
2.1 KiB
Diff

From 0c913b8e40c90661a114f2387020d5967d32eb78 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
Subject: [PATCH] handle PacketPlayInKeepAlive async
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.
In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
off the main thread.
also adding some additional logging in order to help work out what is causing
random disconnections for clients.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index b0651dcfbf..d4a649a83f 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -2487,14 +2487,18 @@ public class PlayerConnection implements PacketListenerPlayIn {
@Override
public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
this.player.ping = (this.player.ping * 3 + i) / 4;
this.awaitingKeepAlive = false;
} else if (!this.isExemptPlayer()) {
- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
+ // Paper start - This needs to be handled on the main thread for plugins
+ minecraftServer.scheduleOnMain(() -> {
+ this.disconnect(new ChatMessage("disconnect.timeout"));
+ });
+ // Paper end
}
}
--
2.25.1