PaperMC/Spigot-Server-Patches/0197-Extend-Player-Interact-cancellation.patch
Aikar e4d10a6d67
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()

CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
2020-04-02 17:09:17 -04:00

59 lines
3.9 KiB
Diff

From afa8825160769feb030e751d9fc2f2732bf2c42d Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Feb 2018 10:43:46 +0000
Subject: [PATCH] Extend Player Interact cancellation
GUIs are opened on the client, meaning that the server cannot block them from opening,
However, it is possible to close these GUIs from the server.
Flower pots are also not updated on the client when interaction is cancelled, this patch
also resolves this.
Update adjacent blocks of doors, double plants, pistons and beds
when cancelling interaction.
diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index dff3eb1188..e2e5c17c24 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -137,6 +137,11 @@ public class PlayerInteractManager {
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, blockposition, enumdirection, this.player.inventory.getItemInHand(), EnumHand.MAIN_HAND);
if (event.isCancelled()) {
// Let the client know the block still exists
+ // Paper start - brute force neighbor blocks for any attached blocks
+ for (EnumDirection dir : EnumDirection.values()) {
+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, blockposition.shift(dir)));
+ }
+ // Paper end
this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
// Update any tile entity data for this block
TileEntity tileentity = this.world.getTileEntity(blockposition);
@@ -449,7 +454,25 @@ public class PlayerInteractManager {
((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
} else if (iblockdata.getBlock() instanceof BlockCake) {
((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
+ // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
+ } else if (iblockdata.getBlock() instanceof BlockStructure) {
+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow());
+ } else if (iblockdata.getBlock() instanceof BlockCommand) {
+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow());
+ } else if (iblockdata.getBlock() instanceof BlockFlowerPot) {
+ // Send a block change to air and then send back the correct block, just to make the client happy
+ PacketPlayOutBlockChange packet = new PacketPlayOutBlockChange(this.world, blockposition);
+ packet.block = Blocks.AIR.getBlockData();
+ this.player.playerConnection.sendPacket(packet);
+
+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
+
+ TileEntity tileentity = this.world.getTileEntity(blockposition);
+ if (tileentity != null) {
+ player.playerConnection.sendPacket(tileentity.getUpdatePacket());
+ }
}
+ // Paper end - extend Player Interact cancellation
((EntityPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-2867
enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
} else if (this.gamemode == EnumGamemode.SPECTATOR) {
--
2.25.1