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Saving players async is extremely dangerous. This will force it to main the same way we handle async chunk loads. |
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BanListEntry.java.patch | ||
GameProfileCache.java.patch | ||
OldUsersConverter.java.patch | ||
PlayerList.java.patch | ||
SleepStatus.java.patch | ||
StoredUserList.java.patch | ||
UserBanListEntry.java.patch |