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64828f3a60
Using an unbound LinkedBlockingQueue means you *have* to set core and max core thread pool size the same, as they will never go above the minimum pool size by just passing them through. So this fixes the async command executor pool to actually use 2 threads, and also cleans up other usage to be explicitly "fixed" thread pool sizes, and splits off one more in Minecraft's Util class
23 lines
1.5 KiB
Diff
23 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Mon, 18 Nov 2024 20:27:58 +0100
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Subject: [PATCH] Fix NPE when EntityResurrectEvent is uncancelled
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 51f913a495e7fda7e0e72439c6d7cc9607bd4af8..f36a075dbee2b96d01899e02460b1d8443e91749 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1711,6 +1711,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
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if (!itemstack1.isEmpty() && itemstack != null) { // Paper - only reduce item if actual totem was found
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itemstack1.shrink(1);
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}
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+ // Paper start - fix NPE when pre-cancelled EntityResurrectEvent is uncancelled
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+ // restore the previous behavior in that case by defaulting to vanillas totem of undying efect
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+ if (deathprotection == null) {
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+ deathprotection = DeathProtection.TOTEM_OF_UNDYING;
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+ }
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+ // Paper end - fix NPE when pre-cancelled EntityResurrectEvent is uncancelled
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if (itemstack != null && this instanceof ServerPlayer) {
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// CraftBukkit end
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ServerPlayer entityplayer = (ServerPlayer) this;
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