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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
53 lines
2.9 KiB
Diff
53 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Wed, 25 Nov 2020 23:20:44 -0800
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Subject: [PATCH] Add TargetHitEvent
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diff --git a/src/main/java/net/minecraft/world/level/block/TargetBlock.java b/src/main/java/net/minecraft/world/level/block/TargetBlock.java
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index 549ca8e9b265635bd3d5863682fe240f3f9f3f58..ee4eb863b6c02f2bcbb03ca413fc98811d409ac5 100644
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--- a/src/main/java/net/minecraft/world/level/block/TargetBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/TargetBlock.java
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@@ -42,6 +42,10 @@ public class TargetBlock extends Block {
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@Override
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protected void onProjectileHit(Level world, BlockState state, BlockHitResult hit, Projectile projectile) {
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int i = updateRedstoneOutput(world, state, hit, projectile);
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+ // Paper start - Add TargetHitEvent
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+ }
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+ private static void awardTargetHitCriteria(Projectile projectile, BlockHitResult hit, int i) {
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+ // Paper end - Add TargetHitEvent
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if (projectile.getOwner() instanceof ServerPlayer serverPlayer) {
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serverPlayer.awardStat(Stats.TARGET_HIT);
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CriteriaTriggers.TARGET_BLOCK_HIT.trigger(serverPlayer, projectile, hit.getLocation(), i);
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@@ -51,10 +55,31 @@ public class TargetBlock extends Block {
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private static int updateRedstoneOutput(LevelAccessor world, BlockState state, BlockHitResult hitResult, Entity entity) {
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int i = getRedstoneStrength(hitResult, hitResult.getLocation());
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int j = entity instanceof AbstractArrow ? 20 : 8;
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+ // Paper start - Add TargetHitEvent
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+ boolean shouldAward = false;
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+ if (entity instanceof Projectile) {
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+ final Projectile projectile = (Projectile) entity;
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+ final org.bukkit.craftbukkit.block.CraftBlock craftBlock = org.bukkit.craftbukkit.block.CraftBlock.at(world, hitResult.getBlockPos());
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+ final org.bukkit.block.BlockFace blockFace = org.bukkit.craftbukkit.block.CraftBlock.notchToBlockFace(hitResult.getDirection());
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+ final io.papermc.paper.event.block.TargetHitEvent targetHitEvent = new io.papermc.paper.event.block.TargetHitEvent((org.bukkit.entity.Projectile) projectile.getBukkitEntity(), craftBlock, blockFace, i);
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+ if (targetHitEvent.callEvent()) {
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+ i = targetHitEvent.getSignalStrength();
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+ shouldAward = true;
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+ } else {
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+ return i;
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+ }
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+ }
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+ // Paper end - Add TargetHitEvent
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if (!world.getBlockTicks().hasScheduledTick(hitResult.getBlockPos(), state.getBlock())) {
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setOutputPower(world, state, i, hitResult.getBlockPos(), j);
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}
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+ // Paper start - Award Hit Criteria after Block Update
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+ if (shouldAward) {
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+ awardTargetHitCriteria((Projectile) entity, hitResult, i);
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+ }
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+ // Paper end - Award Hit Criteria after Block Update
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+
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return i;
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}
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