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57dd397155
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
83 lines
2.5 KiB
Diff
83 lines
2.5 KiB
Diff
From 4a8edbf79556ad5f288957d8876a9cdb60fb3693 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 14 Jan 2018 17:31:37 -0500
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Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
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This event can be used for when you want to exclude a certain player
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from triggering monster spawns on a server.
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Also a highly more effecient way to blanket block spawns in a world
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diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
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new file mode 100644
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index 000000000..112a0dbf5
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
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@@ -0,0 +1,64 @@
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+package com.destroystokyo.paper.event.entity;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
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+ */
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+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
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+ private byte radius;
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+
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+ public PlayerNaturallySpawnCreaturesEvent(@NotNull Player player, byte radius) {
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+ super(player);
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+ this.radius = radius;
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+ }
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+
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+ /**
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+ * @return The radius of chunks around this player to be included in natural spawn selection
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+ */
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+ public byte getSpawnRadius() {
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+ return radius;
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+ }
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+
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+ /**
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+ * @param radius The radius of chunks around this player to be included in natural spawn selection
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+ */
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+ public void setSpawnRadius(byte radius) {
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+ this.radius = radius;
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+ }
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ /**
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+ * @return If this players chunks will be excluded from natural spawns
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ /**
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+ * @param cancel true if you wish to cancel this event, and not include this players chunks for natural spawning
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+}
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--
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2.26.2
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