High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies https://papermc.io/
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Spottedleaf 5c7081fecc Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-14 03:27:40 +01:00
.github/ISSUE_TEMPLATE [CI-SKIP] Update Issue template 2018-09-26 17:22:20 -04:00
licenses [CI-SKIP] Clarify project licensing 2018-03-06 20:41:03 -05:00
removed remove old patch from removed 2019-05-24 11:21:50 +01:00
scripts Update upstream B/CB/S 2019-06-08 15:33:05 -05:00
Spigot-API-Patches Update upstream & fix some chunk related issues (#2177) 2019-06-14 03:27:40 +01:00
Spigot-Server-Patches Update upstream & fix some chunk related issues (#2177) 2019-06-14 03:27:40 +01:00
work Update upstream & fix some chunk related issues (#2177) 2019-06-14 03:27:40 +01:00
.editorconfig [CI-SKIP] add .editorconfig for base code style settings 2018-08-07 01:14:22 -04:00
.gitignore Hey vscode, get your files outta my repo 2019-06-08 15:38:10 -05:00
.gitmodules Cleanup and restructure the project 2016-04-01 23:15:41 -05:00
.travis.yml [CI-SKIP] Have travis ensure openjdk11 builds run 2018-10-24 16:26:47 -04:00
CONTRIBUTING.md [CI-SKIP] Add note on 1.12.2 status to CONTRIBUTING.md 2018-09-11 18:11:28 -04:00
LICENSE.md Change the reserved channel check to be sensible (#1610) 2018-11-30 19:08:31 -05:00
paper Try and make zsh complain less 2018-10-24 12:36:37 -04:00
pom.xml Fix up maven stuff hopefully 2018-09-22 12:58:09 -04:00
README.md [CI-SKIP] Update README.md 2019-06-08 16:06:07 -05:00

Paper Build Status

High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies.

Support and Project Discussion:

How To (Server Admins)

Paperclip is a jar file that you can download and run just like a normal jar file.

Download Paper from our downloads page.

Run the Paperclip jar directly from your server. Just like old times

How To (Plugin Developers)

  • See our API patches here
  • See upcoming, pending, and recently added API here
  • Paper API javadocs here: papermc.io/javadocs
  • Maven Repo (for paper-api):
<repository>
    <id>papermc</id>
    <url>https://papermc.io/repo/repository/maven-public/</url>
</repository>
  • Artifact Information:
<dependency>
    <groupId>com.destroystokyo.paper</groupId>
    <artifactId>paper-api</artifactId>
    <version>1.14.2-R0.1-SNAPSHOT</version>
    <scope>provided</scope>
 </dependency>

How To (Compiling Jar From Source)

To compile Paper, you need JDK 8, maven, and an internet connection.

Clone this repo, run ./paper jar from bash, get files.

How To (Pull Request)

See Contributing

Special Thanks To:

YourKit-Logo

YourKit, makers of the outstanding java profiler, support open source projects of all kinds with their full featured Java and .NET application profilers. We thank them for granting Paper an OSS license so that we can make our software the best it can be.