mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-11 17:31:06 +01:00
5c7081fecc
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes:4090d01f
SPIGOT-5047: Correct slot types for 1.14 inventoriese8c08362
SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.d445af3b
SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
45 lines
2.1 KiB
Diff
45 lines
2.1 KiB
Diff
From c90b20a98089c1959846fd7fb02372548f6efabb Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 28 Sep 2018 21:49:53 -0400
|
|
Subject: [PATCH] Fix issues with entity loss due to unloaded chunks
|
|
|
|
Vanilla has risk of losing entities by causing them to be
|
|
removed from all chunks if they try to move into an unloaded chunk.
|
|
|
|
This pretty much means high chance this entity will be lost in this
|
|
scenario.
|
|
|
|
There is another case that adding an entity to the world can fail if
|
|
the chunk isn't loaded.
|
|
|
|
Lots of the server is designed around addEntity never expecting to fail
|
|
for these reasons, nor is it really logical.
|
|
|
|
This change ensures the chunks are always loaded when entities are
|
|
added to the world, or a valid entity moves between chunks.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
|
|
index c93bf8e8b5..e61381221f 100644
|
|
--- a/src/main/java/net/minecraft/server/WorldServer.java
|
|
+++ b/src/main/java/net/minecraft/server/WorldServer.java
|
|
@@ -635,7 +635,7 @@ public class WorldServer extends World {
|
|
this.getChunkAt(entity.chunkX, entity.chunkZ).a(entity, entity.chunkY);
|
|
}
|
|
|
|
- if (!entity.bT() && !this.isChunkLoaded(i, k)) {
|
|
+ if (!entity.valid && !entity.bT() && !this.isChunkLoaded(i, k)) { // Paper - always load chunks to register valid entities location
|
|
entity.inChunk = false;
|
|
} else {
|
|
this.getChunkAt(i, k).a(entity);
|
|
@@ -950,7 +950,7 @@ public class WorldServer extends World {
|
|
return false;
|
|
}
|
|
// CraftBukkit end
|
|
- IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX / 16.0D), MathHelper.floor(entity.locZ / 16.0D), ChunkStatus.FULL, entity.attachedToPlayer);
|
|
+ IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX / 16.0D), MathHelper.floor(entity.locZ / 16.0D), ChunkStatus.FULL, true); // Paper - always load chunks for entity adds
|
|
|
|
if (!(ichunkaccess instanceof Chunk)) {
|
|
return false;
|
|
--
|
|
2.21.0
|
|
|