PaperMC/patches/server/Don-t-lookup-fluid-state-when-raytracing.patch
Owen1212055 a6f4f6e2c9 Patched
2023-06-08 03:20:03 -04:00

20 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 28 Aug 2020 12:33:47 -0700
Subject: [PATCH] Don't lookup fluid state when raytracing
Just use the iblockdata already retrieved, removes a getType call.
diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
@@ -0,0 +0,0 @@ public interface BlockGetter extends LevelHeightAccessor {
return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(raytrace1.getTo()));
}
// Paper end
- FluidState fluid = this.getFluidState(blockposition);
+ FluidState fluid = iblockdata.getFluidState(); // Paper - don't need to go to world state again
Vec3 vec3d = raytrace1.getFrom();
Vec3 vec3d1 = raytrace1.getTo();
VoxelShape voxelshape = raytrace1.getBlockShape(iblockdata, this, blockposition);