PaperMC/patches/server/Optimize-call-to-getFluid-for-explosions.patch
2023-06-07 23:14:56 +02:00

19 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -0,0 +0,0 @@ public class Explosion {
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockposition = BlockPos.containing(d4, d5, d6);
BlockState iblockdata = this.level.getBlockState(blockposition);
- FluidState fluid = this.level.getFluidState(blockposition);
+ FluidState fluid = iblockdata.getFluidState(); // Paper
if (!this.level.isInWorldBounds(blockposition)) {
break;