PaperMC/patches/server/Reduce-MutableInt-allocations-from-light-engine.patch
2022-12-07 21:16:54 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 27 Apr 2020 02:48:06 -0700
Subject: [PATCH] Reduce MutableInt allocations from light engine
We can abuse the fact light is single threaded and share an instance
per light engine instance
diff --git a/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java b/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java
+++ b/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java
@@ -0,0 +0,0 @@ import org.apache.commons.lang3.mutable.MutableInt;
public final class BlockLightEngine extends LayerLightEngine<BlockLightSectionStorage.BlockDataLayerStorageMap, BlockLightSectionStorage> {
private static final Direction[] DIRECTIONS = Direction.values();
private final BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
+ private final MutableInt mutableInt = new MutableInt(); // Paper
public BlockLightEngine(LightChunkGetter chunkProvider) {
super(chunkProvider, LightLayer.BLOCK, new BlockLightSectionStorage(chunkProvider));
@@ -0,0 +0,0 @@ public final class BlockLightEngine extends LayerLightEngine<BlockLightSectionSt
if (direction == null) {
return 15;
} else {
- MutableInt mutableInt = new MutableInt();
+ //MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded
BlockState blockState = this.getStateAndOpacity(targetId, mutableInt);
if (mutableInt.getValue() >= 15) {
return 15;
diff --git a/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java b/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java
+++ b/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java
@@ -0,0 +0,0 @@ import org.apache.commons.lang3.mutable.MutableInt;
public final class SkyLightEngine extends LayerLightEngine<SkyLightSectionStorage.SkyDataLayerStorageMap, SkyLightSectionStorage> {
private static final Direction[] DIRECTIONS = Direction.values();
private static final Direction[] HORIZONTALS = new Direction[]{Direction.NORTH, Direction.SOUTH, Direction.WEST, Direction.EAST};
+ private final MutableInt mutableInt = new MutableInt(); // Paper
public SkyLightEngine(LightChunkGetter chunkProvider) {
super(chunkProvider, LightLayer.SKY, new SkyLightSectionStorage(chunkProvider));
@@ -0,0 +0,0 @@ public final class SkyLightEngine extends LayerLightEngine<SkyLightSectionStorag
if (level >= 15) {
return level;
} else {
- MutableInt mutableInt = new MutableInt();
+ //MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded
BlockState blockState = this.getStateAndOpacity(targetId, mutableInt);
if (mutableInt.getValue() >= 15) {
return 15;