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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
41 lines
1.6 KiB
Diff
41 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Fri, 19 Apr 2019 12:41:19 -0500
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Subject: [PATCH] Mob Spawner API Enhancements
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diff --git a/src/main/java/org/bukkit/block/CreatureSpawner.java b/src/main/java/org/bukkit/block/CreatureSpawner.java
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index c33f6573a9cb0a1516539a1947760a093aa08051..1896adcb15479eb8f26fe7185e4755ca7271a75a 100644
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--- a/src/main/java/org/bukkit/block/CreatureSpawner.java
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+++ b/src/main/java/org/bukkit/block/CreatureSpawner.java
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@@ -277,4 +277,30 @@ public interface CreatureSpawner extends TileState {
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*/
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@NotNull
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public List<SpawnerEntry> getPotentialSpawns();
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+
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+ // Paper start
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+ /**
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+ * Check if spawner is activated (a player is close enough)
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+ *
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+ * @return True if a player is close enough to activate it
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+ */
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+ public boolean isActivated();
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+
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+ /**
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+ * Resets the spawn delay timer within the min/max range
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+ */
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+ public void resetTimer();
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+
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+ /**
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+ * Sets the {@link EntityType} to {@link EntityType#ITEM} and sets the data to the given
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+ * {@link org.bukkit.inventory.ItemStack ItemStack}.
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+ * <p>
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+ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
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+ * stacks should be spawned.
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+ *
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+ * @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
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+ * @see #setSpawnedType(EntityType)
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+ */
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+ void setSpawnedItem(org.bukkit.inventory.@org.jetbrains.annotations.NotNull ItemStack itemStack);
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+ // Paper end
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}
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