mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-27 23:10:16 +01:00
3e90a19183
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 304e83eb PR-1002: Improve documentation and implementation of getMaxStackSize e8215ea2 SPIGOT-7638: Library loader does not seem to resolve every dependency 79c595c0 SPIGOT-7637: Bad logic in checking nullability of AttributeModifier slots CraftBukkit Changes: 91b1fc3f1 SPIGOT-7644: Fix ItemMeta#getAsString 4e77a81e1 SPIGOT-7615: PlayerLeashEntityEvent cancelled eats lead 996f660f3 Do not remove leash knot if leasing to an existing leash knot gets cancelled f70367d42 SPIGOT-7643: Fix inverted leash event cancelled usage and remove leash knot if no entity gets leashed 7ddb48294 SPIGOT-7640: Abnormal jumping height of wind charge 080c8711e SPIGOT-7639: Incoming plugin channels not working ad549847e Open a direct connection instead of pinging mojang server to check if it is reachable 38e2926c5 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
91 lines
5.7 KiB
Diff
91 lines
5.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
|
|
Date: Sat, 25 Jun 2022 19:45:20 -0400
|
|
Subject: [PATCH] Send block entities after destroy prediction
|
|
|
|
Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
|
|
block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
index d8c5f8e584976a97bd909bfa20023993ab776952..77e78808171daac78502ef3fcc70f03579eaa9e3 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
@@ -61,6 +61,8 @@ public class ServerPlayerGameMode {
|
|
private BlockPos delayedDestroyPos;
|
|
private int delayedTickStart;
|
|
private int lastSentState;
|
|
+ public boolean captureSentBlockEntities = false; // Paper - Send block entities after destroy prediction
|
|
+ public boolean capturedBlockEntity = false; // Paper - Send block entities after destroy prediction
|
|
|
|
public ServerPlayerGameMode(ServerPlayer player) {
|
|
this.gameModeForPlayer = GameType.DEFAULT_MODE;
|
|
@@ -191,10 +193,7 @@ public class ServerPlayerGameMode {
|
|
this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
|
|
this.debugLogging(pos, false, sequence, "may not interact");
|
|
// Update any tile entity data for this block
|
|
- BlockEntity tileentity = this.level.getBlockEntity(pos);
|
|
- if (tileentity != null) {
|
|
- this.player.connection.send(tileentity.getUpdatePacket());
|
|
- }
|
|
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
|
|
// CraftBukkit end
|
|
return;
|
|
}
|
|
@@ -205,10 +204,7 @@ public class ServerPlayerGameMode {
|
|
// Let the client know the block still exists
|
|
this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
|
|
// Update any tile entity data for this block
|
|
- BlockEntity tileentity = this.level.getBlockEntity(pos);
|
|
- if (tileentity != null) {
|
|
- this.player.connection.send(tileentity.getUpdatePacket());
|
|
- }
|
|
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
|
|
return;
|
|
}
|
|
// CraftBukkit end
|
|
@@ -390,10 +386,12 @@ public class ServerPlayerGameMode {
|
|
}
|
|
|
|
// Update any tile entity data for this block
|
|
+ if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
|
|
BlockEntity tileentity = this.level.getBlockEntity(pos);
|
|
if (tileentity != null) {
|
|
this.player.connection.send(tileentity.getUpdatePacket());
|
|
}
|
|
+ } else {capturedBlockEntity = true;} // Paper - Send block entities after destroy prediction
|
|
return false;
|
|
}
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 0f7a9ffe56150b29867b9ca32ea6de5a1689a0f1..c010d36d91066cb333f3360f278b775bacddd857 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -1700,8 +1700,28 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
return;
|
|
}
|
|
// Paper end - Don't allow digging into unloaded chunks
|
|
+ // Paper start - Send block entities after destroy prediction
|
|
+ this.player.gameMode.capturedBlockEntity = false;
|
|
+ this.player.gameMode.captureSentBlockEntities = true;
|
|
+ // Paper end - Send block entities after destroy prediction
|
|
this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxBuildHeight(), packet.getSequence());
|
|
this.player.connection.ackBlockChangesUpTo(packet.getSequence());
|
|
+ // Paper start - Send block entities after destroy prediction
|
|
+ this.player.gameMode.captureSentBlockEntities = false;
|
|
+ // If a block entity was modified speedup the block change ack to avoid the block entity
|
|
+ // being overriden.
|
|
+ if (this.player.gameMode.capturedBlockEntity) {
|
|
+ // manually tick
|
|
+ this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
|
|
+ this.player.connection.ackBlockChangesUpTo = -1;
|
|
+
|
|
+ this.player.gameMode.capturedBlockEntity = false;
|
|
+ BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
|
|
+ if (tileentity != null) {
|
|
+ this.player.connection.send(tileentity.getUpdatePacket());
|
|
+ }
|
|
+ }
|
|
+ // Paper end - Send block entities after destroy prediction
|
|
return;
|
|
default:
|
|
throw new IllegalArgumentException("Invalid player action");
|