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Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fa99e752 PR-1007: Add ItemMeta#getAsComponentString() 94a91782 Fix copy-pasted BlockType.Typed documentation 9b34ac8c Largely restore deprecated PotionData API 51a6449b PR-1008: Deprecate ITEMS_TOOLS, removed in 1.20.5 702d15fe Fix Javadoc reference 42f6cdf4 PR-919: Add internal ItemType and BlockType, delegate Material methods to them 237bb37b SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 035ea146 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 8c7880fb PR-1004: Improve field rename handling and centralize conversion between bukkit and string more 87c90e93 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent CraftBukkit Changes: 4af0f22e8 SPIGOT-7664: Item meta should prevail over block states c2ccc46ec SPIGOT-7666: Fix access to llama and horse special slot 124ac66d7 SPIGOT-7665: Fix ThrownPotion#getEffects() implementation only bringing custom effects 66f1f439a Restore null page behaviour of signed books even though not strictly allowed by API 6118e5398 Fix regression listening to minecraft:brand custom payloads c1a26b366 Fix unnecessary and potential not thread-safe chat visibility check 12360a7ec Remove unused imports 147b098b4 PR-1397: Add ItemMeta#getAsComponentString() 428aefe0e Largely restore deprecated PotionData API afe5b5ee9 PR-1275: Add internal ItemType and BlockType, delegate Material methods to them 8afeafa7d SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 4e7d749d4 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 441880757 Support both entity_data and bucket_entity_data on axolotl/fish buckets 0e22fdd1e Fix custom direct BlockState being not correctly set in DamageSource f2182ed47 SPIGOT-7659: TropicalFishBucketMeta should use BUCKET_ENTITY_DATA 2a6207fe1 PR-1393: Improve field rename handling and centralize conversion between bukkit and string more c024a5039 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent 741b84480 PR-1390: Improve internal handling of damage sources 0364df4e1 SPIGOT-7657: Error when loading angry entities
170 lines
11 KiB
Diff
170 lines
11 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 2 Jul 2020 12:02:43 -0700
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Subject: [PATCH] Optimise collision checking in player move packet handling
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Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
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CHECK ME
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 34d4243fb5198e36ea3291ffe8ed2480bc960cdb..56d32a919cff2a9d4a5775665ed4d1d14b9c708b 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -572,7 +572,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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return;
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}
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- boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
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+ AABB oldBox = entity.getBoundingBox(); // Paper - copy from player movement packet
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d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
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d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
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@@ -588,6 +588,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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+ boolean didCollide = toX != entity.getX() || toY != entity.getY() || toZ != entity.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
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double d11 = d7;
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d6 = d3 - entity.getX();
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@@ -601,15 +602,23 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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boolean flag2 = false;
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if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
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- flag2 = true;
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+ flag2 = true; // Paper - diff on change, this should be moved wrongly
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ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved wrongly! {}", new Object[]{entity.getName().getString(), this.player.getName().getString(), Math.sqrt(d10)});
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}
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entity.absMoveTo(d3, d4, d5, f, f1);
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this.player.absMoveTo(d3, d4, d5, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
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- boolean flag3 = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
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- if (flag && (flag2 || !flag3)) {
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+ // Paper start - optimise out extra getCubes
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+ boolean teleportBack = flag2; // violating this is always a fail
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+ if (!teleportBack) {
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+ // note: only call after setLocation, or else getBoundingBox is wrong
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+ AABB newBox = entity.getBoundingBox();
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+ if (didCollide || !oldBox.equals(newBox)) {
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+ teleportBack = this.hasNewCollision(worldserver, entity, oldBox, newBox);
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+ } // else: no collision at all detected, why do we care?
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+ }
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+ if (teleportBack) { // Paper end - optimise out extra getCubes
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entity.absMoveTo(d0, d1, d2, f, f1);
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this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
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this.send(new ClientboundMoveVehiclePacket(entity));
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@@ -688,7 +697,32 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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private boolean noBlocksAround(Entity entity) {
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- return entity.level().getBlockStates(entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D)).allMatch(BlockBehaviour.BlockStateBase::isAir);
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+ // Paper start - stop using streams, this is already a known fixed problem in Entity#move
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+ AABB box = entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D);
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+ int minX = Mth.floor(box.minX);
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+ int minY = Mth.floor(box.minY);
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+ int minZ = Mth.floor(box.minZ);
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+ int maxX = Mth.floor(box.maxX);
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+ int maxY = Mth.floor(box.maxY);
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+ int maxZ = Mth.floor(box.maxZ);
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+
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+ Level world = entity.level();
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+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
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+
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+ for (int y = minY; y <= maxY; ++y) {
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+ for (int z = minZ; z <= maxZ; ++z) {
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+ for (int x = minX; x <= maxX; ++x) {
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+ pos.set(x, y, z);
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+ BlockState type = world.getBlockStateIfLoaded(pos);
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+ if (type != null && !type.isAir()) {
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+ return false;
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+ }
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+ }
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+ }
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+ }
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+
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+ return true;
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+ // Paper end - stop using streams, this is already a known fixed problem in Entity#move
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}
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@Override
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@@ -1283,7 +1317,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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if (this.awaitingPositionFromClient != null) {
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- if (this.tickCount - this.awaitingTeleportTime > 20) {
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+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
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this.awaitingTeleportTime = this.tickCount;
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this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
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}
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@@ -1392,7 +1426,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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}
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- AABB axisalignedbb = this.player.getBoundingBox();
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+ AABB axisalignedbb = this.player.getBoundingBox(); // Paper - diff on change, should be old AABB
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d6 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
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d7 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
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@@ -1434,6 +1468,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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this.player.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
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+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
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// Paper start - prevent position desync
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if (this.awaitingPositionFromClient != null) {
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return; // ... thanks Mojang for letting move calls teleport across dimensions.
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@@ -1464,7 +1499,17 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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// Paper start - Add fail move event
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- boolean teleportBack = !this.player.noPhysics && !this.player.isSleeping() && (movedWrongly && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb, d0, d1, d2));
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+ // Paper start - optimise out extra getCubes
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+ boolean teleportBack = !this.player.noPhysics && !this.player.isSleeping() && movedWrongly;
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+ this.player.absMoveTo(d0, d1, d2, f, f1); // prevent desync by tping to the set position, dropped for unknown reasons by mojang
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+ if (!this.player.noPhysics && !this.player.isSleeping() && !teleportBack) {
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+ AABB newBox = this.player.getBoundingBox();
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+ if (didCollide || !axisalignedbb.equals(newBox)) {
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+ // note: only call after setLocation, or else getBoundingBox is wrong
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+ teleportBack = this.hasNewCollision(worldserver, this.player, axisalignedbb, newBox);
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+ } // else: no collision at all detected, why do we care?
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+ }
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+ // Paper end - optimise out extra getCubes
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if (teleportBack) {
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io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK,
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toX, toY, toZ, toYaw, toPitch, false);
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@@ -1570,6 +1615,33 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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}
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+ // Paper start - optimise out extra getCubes
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+ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
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+ final List<AABB> collisionsBB = new java.util.ArrayList<>();
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+ final List<VoxelShape> collisionsVoxel = new java.util.ArrayList<>();
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+ io.papermc.paper.util.CollisionUtil.getCollisions(
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+ world, entity, newBox, collisionsVoxel, collisionsBB,
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+ io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS | io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_BORDER,
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+ null, null
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+ );
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+
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+ for (int i = 0, len = collisionsBB.size(); i < len; ++i) {
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+ final AABB box = collisionsBB.get(i);
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+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
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+ return true;
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+ }
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+ }
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+
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+ for (int i = 0, len = collisionsVoxel.size(); i < len; ++i) {
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+ final VoxelShape voxel = collisionsVoxel.get(i);
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+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersectNoEmpty(voxel, oldBox)) {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+ // Paper end - optimise out extra getCubes
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private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box, double newX, double newY, double newZ) {
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AABB axisalignedbb1 = this.player.getBoundingBox().move(newX - this.player.getX(), newY - this.player.getY(), newZ - this.player.getZ());
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Iterable<VoxelShape> iterable = world.getCollisions(this.player, axisalignedbb1.deflate(9.999999747378752E-6D));
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