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0ea3083817
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 1e843b72 #510: Add NamespacedKey#fromString() to fetch from user input a4d18241 #581: Add methods to modify despawn delay for wandering villagers CraftBukkit Changes: 0cd8f19f #802: Add methods to modify despawn delay for wandering villagers d5c5d998 SPIGOT-6362: ConcurrentModificationException: null --> Server Crash 8c7d69fe SPIGOT-5228: Entities that are removed during chunk unloads are not properly removed from the chunk.
33 lines
1.8 KiB
Diff
33 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 3 Mar 2016 03:53:43 -0600
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Subject: [PATCH] Allow for toggling of spawn chunks
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 2f0d582baf0eb2bb477944d0cb1369db6ca33956..89e76dd73811fd0f6f8c8e7e5af804d5a4bb5a75 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -118,4 +118,10 @@ public class PaperWorldConfig {
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softDespawnDistance = softDespawnDistance*softDespawnDistance;
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hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
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}
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+
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+ public boolean keepSpawnInMemory;
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+ private void keepSpawnInMemory() {
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+ keepSpawnInMemory = getBoolean("keep-spawn-loaded", true);
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+ log("Keep spawn chunk loaded: " + keepSpawnInMemory);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 09577ddcb3c2432a0af6047b287a387de5d2920a..0f602de85bc7002150247b6cb26c6905f0e4f585 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -165,6 +165,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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});
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// CraftBukkit end
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timings = new co.aikar.timings.WorldTimingsHandler(this); // Paper - code below can generate new world and access timings
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+ this.keepSpawnInMemory = this.paperConfig.keepSpawnInMemory; // Paper
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this.entityLimiter = new org.spigotmc.TickLimiter(spigotConfig.entityMaxTickTime);
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this.tileLimiter = new org.spigotmc.TickLimiter(spigotConfig.tileMaxTickTime);
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}
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