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0728696e06
Base our vanish changes on top of that event.
36 lines
1.7 KiB
Diff
36 lines
1.7 KiB
Diff
From 4f4987f6b528ad216c6333f56420bea5c6f64ebd Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 20:28:12 -0400
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Subject: [PATCH] Don't load Chunks from Hoppers and other things
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Hoppers call this to I guess "get the primary side" of a double sided chest.
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If the double sided chest crosses chunk lines, it causes the chunk to load.
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This will end up causing sync chunk loads, which will unload with Chunk GC,
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only to be reloaded again the next tick.
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This of course is undesirable, so just return the loaded side as "primary"
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and treat it as a single chest if the other sides are unloaded
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diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
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index 9d4c15f..9470dd6 100644
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--- a/src/main/java/net/minecraft/server/BlockChest.java
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+++ b/src/main/java/net/minecraft/server/BlockChest.java
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@@ -339,7 +339,13 @@ public class BlockChest extends BlockTileEntity {
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while (iterator.hasNext()) {
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EnumDirection enumdirection = (EnumDirection) iterator.next();
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BlockPosition blockposition1 = blockposition.shift(enumdirection);
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- Block block = world.getType(blockposition1).getBlock();
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+ // Paper start - don't load chunks if the other side of the chest is in unloaded chunk
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+ final IBlockData type = world.getTypeIfLoaded(blockposition1); // Paper
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+ if (type == null) {
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+ continue;
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+ }
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+ Block block = type.getBlock();
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+ // Paper end
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if (block == this) {
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if (this.e(world, blockposition1)) {
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--
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2.9.3
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