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https://github.com/PaperMC/Paper.git
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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
67 lines
4.7 KiB
Diff
67 lines
4.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jan Villim <jan.villim@student.tuke.sk>
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Date: Sat, 22 Jan 2022 17:56:19 +0100
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Subject: [PATCH] Ability to control player's insomnia and phantoms
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diff --git a/src/main/java/net/minecraft/world/entity/EntitySelector.java b/src/main/java/net/minecraft/world/entity/EntitySelector.java
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index 721321a19ce056f82de2bef44a8791dc9d5b3418..6bf691fcc6486bde73bae30eff09142802c29eda 100644
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--- a/src/main/java/net/minecraft/world/entity/EntitySelector.java
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+++ b/src/main/java/net/minecraft/world/entity/EntitySelector.java
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@@ -27,7 +27,18 @@ public final class EntitySelector {
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};
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public static final Predicate<Entity> CAN_BE_COLLIDED_WITH = EntitySelector.NO_SPECTATORS.and(Entity::canBeCollidedWith);
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public static final Predicate<Entity> CAN_BE_PICKED = EntitySelector.NO_SPECTATORS.and(Entity::isPickable);
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- public static Predicate<Player> IS_INSOMNIAC = (player) -> net.minecraft.util.Mth.clamp(((net.minecraft.server.level.ServerPlayer) player).getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE) >= 72000; // Paper - Add phantom creative and insomniac controls
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+ // Paper start - Ability to control player's insomnia and phantoms
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+ public static Predicate<Player> IS_INSOMNIAC = (player) -> {
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+ net.minecraft.server.level.ServerPlayer serverPlayer = (net.minecraft.server.level.ServerPlayer) player;
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+ int playerInsomniaTicks = serverPlayer.level().paperConfig().entities.behavior.playerInsomniaStartTicks;
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+
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+ if (playerInsomniaTicks <= 0) {
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+ return false;
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+ }
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+
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+ return net.minecraft.util.Mth.clamp(serverPlayer.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE) >= playerInsomniaTicks;
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+ };
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+ // Paper end - Ability to control player's insomnia and phantoms
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private EntitySelector() {}
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// Paper start - Affects Spawning API
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java
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index 7d407a7597f3ae576ac7e94bc2eb96d9dcd78dd3..021221da5d0315f6e371380a705ac6b3f6ac18d3 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java
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@@ -32,13 +32,22 @@ public class PhantomSpawner implements CustomSpawner {
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} else if (!world.getGameRules().getBoolean(GameRules.RULE_DOINSOMNIA)) {
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return 0;
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} else {
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+ // Paper start - Ability to control player's insomnia and phantoms
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+ if (world.paperConfig().entities.behavior.phantomsSpawnAttemptMaxSeconds <= 0) {
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+ return 0;
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+ }
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+ // Paper end - Ability to control player's insomnia and phantoms
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RandomSource randomsource = world.random;
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--this.nextTick;
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if (this.nextTick > 0) {
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return 0;
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} else {
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- this.nextTick += (60 + randomsource.nextInt(60)) * 20;
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+ // Paper start - Ability to control player's insomnia and phantoms
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+ int spawnAttemptMinSeconds = world.paperConfig().entities.behavior.phantomsSpawnAttemptMinSeconds;
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+ int spawnAttemptMaxSeconds = world.paperConfig().entities.behavior.phantomsSpawnAttemptMaxSeconds;
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+ this.nextTick += (spawnAttemptMinSeconds + randomsource.nextInt(spawnAttemptMaxSeconds - spawnAttemptMinSeconds + 1)) * 20;
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+ // Paper end - Ability to control player's insomnia and phantoms
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if (world.getSkyDarken() < 5 && world.dimensionType().hasSkyLight()) {
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return 0;
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} else {
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@@ -59,7 +68,7 @@ public class PhantomSpawner implements CustomSpawner {
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int j = Mth.clamp(serverstatisticmanager.getValue(Stats.CUSTOM.get(Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE);
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boolean flag2 = true;
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- if (randomsource.nextInt(j) >= 72000) {
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+ if (randomsource.nextInt(j) >= world.paperConfig().entities.behavior.playerInsomniaStartTicks) { // Paper - Ability to control player's insomnia and phantoms
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BlockPos blockposition1 = blockposition.above(20 + randomsource.nextInt(15)).east(-10 + randomsource.nextInt(21)).south(-10 + randomsource.nextInt(21));
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BlockState iblockdata = world.getBlockState(blockposition1);
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FluidState fluid = world.getFluidState(blockposition1);
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