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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
73 lines
3.9 KiB
Diff
73 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lukas Planz <lukas.planz@web.de>
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Date: Tue, 5 Sep 2023 20:34:20 +0200
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Subject: [PATCH] Add experience points API
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index aca888c2f02b09ac6739bdc81b194c4527dd69f5..a19a795deaa7f46c92b97912e2ade006bc90c2d5 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1823,7 +1823,7 @@ public abstract class Player extends LivingEntity {
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}
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public int getXpNeededForNextLevel() {
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- return this.experienceLevel >= 30 ? 112 + (this.experienceLevel - 30) * 9 : (this.experienceLevel >= 15 ? 37 + (this.experienceLevel - 15) * 5 : 7 + this.experienceLevel * 2);
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+ return this.experienceLevel >= 30 ? 112 + (this.experienceLevel - 30) * 9 : (this.experienceLevel >= 15 ? 37 + (this.experienceLevel - 15) * 5 : 7 + this.experienceLevel * 2); // Paper - diff on change; calculateTotalExperiencePoints
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}
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// Paper start - send while respecting visibility
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private static void sendSoundEffect(Player fromEntity, double x, double y, double z, SoundEvent soundEffect, SoundSource soundCategory, float volume, float pitch) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 273a94f727c6c736b2bdf98c1806431ebce4d90f..a1c7e7b95718562d86ee8e6da1bb6e6b5d82ce7a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1931,6 +1931,49 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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Preconditions.checkArgument(exp >= 0, "Total experience points must not be negative (%s)", exp);
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this.getHandle().totalExperience = exp;
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}
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+ // Paper start
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+ @Override
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+ public int calculateTotalExperiencePoints() {
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+ return calculateTotalExperiencePoints(this.getLevel()) + Math.round(this.getExperiencePointsNeededForNextLevel() * getExp());
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+ }
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+
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+ @Override
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+ public void setExperienceLevelAndProgress(final int totalExperience) {
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+ Preconditions.checkArgument(totalExperience >= 0, "Total experience points must not be negative (%s)", totalExperience);
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+ int level = calculateLevelsForExperiencePoints(totalExperience);
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+ int remainingPoints = totalExperience - calculateTotalExperiencePoints(level);
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+
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+ this.getHandle().experienceLevel = level;
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+ this.getHandle().experienceProgress = (float) remainingPoints / this.getExperiencePointsNeededForNextLevel();
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+ this.getHandle().lastSentExp = -1;
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+ }
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+
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+ @Override
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+ public int getExperiencePointsNeededForNextLevel() {
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+ return this.getHandle().getXpNeededForNextLevel();
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+ }
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+
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+ // See https://minecraft.wiki/w/Experience#Leveling_up for reference
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+ private int calculateTotalExperiencePoints(int level) {
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+ if (level <= 16) {
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+ return (int) (Math.pow(level, 2) + 6 * level);
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+ } else if (level <= 31) {
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+ return (int) (2.5 * Math.pow(level, 2) - 40.5 * level + 360.0);
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+ } else {
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+ return (int) (4.5 * Math.pow(level, 2) - 162.5 * level + 2220.0);
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+ }
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+ }
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+
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+ private int calculateLevelsForExperiencePoints(int points) {
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+ if (points <= 352) { // Level 0-16
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+ return (int) Math.floor(Math.sqrt(points + 9) - 3);
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+ } else if (points <= 1507) { // Level 17-31
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+ return (int) Math.floor(8.1 + Math.sqrt(0.4 * (points - (7839.0 / 40.0))));
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+ } else { // 32+
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+ return (int) Math.floor((325.0 / 18.0) + Math.sqrt((2.0 / 9.0) * (points - (54215.0 / 72.0))));
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+ }
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+ }
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+ // Paper end
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@Override
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public void sendExperienceChange(float progress) {
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